more m_sID

This commit is contained in:
Glenn Maynard
2005-05-31 08:00:42 +00:00
parent 9a3c6a0289
commit f770ed29c6
3 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -9,19 +9,19 @@ DualScrollBar::DualScrollBar()
m_fBarTime = 1;
}
void DualScrollBar::Load()
void DualScrollBar::Load( const CString &sType )
{
FOREACH_PlayerNumber( pn )
{
m_sprScrollThumbUnderHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
m_sprScrollThumbUnderHalf[pn].Load( THEME->GetPathG(m_sName,ssprintf("thumb p%i",pn+1)) );
m_sprScrollThumbUnderHalf[pn].Load( THEME->GetPathG(sType,ssprintf("thumb p%i",pn+1)) );
this->AddChild( &m_sprScrollThumbUnderHalf[pn] );
}
FOREACH_PlayerNumber( pn )
{
m_sprScrollThumbOverHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
m_sprScrollThumbOverHalf[pn].Load( THEME->GetPathG(m_sName, ssprintf("thumb p%i",pn+1)) );
m_sprScrollThumbOverHalf[pn].Load( THEME->GetPathG(sType, ssprintf("thumb p%i",pn+1)) );
this->AddChild( &m_sprScrollThumbOverHalf[pn] );
}
+1 -1
View File
@@ -12,7 +12,7 @@ class DualScrollBar: public ActorFrame
public:
DualScrollBar();
void Load();
void Load( const CString &sType );
void SetBarHeight( float fHeight ) { m_fBarHeight = fHeight; }
void SetBarTime( float fTime ) { m_fBarTime = fTime; }
void SetPercentage( PlayerNumber pn, float fPercent );
+4 -4
View File
@@ -213,18 +213,18 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
if( SHOW_SCROLL_BAR )
{
m_ScrollBar.SetName( "DualScrollBar", "ScrollBar" );
m_ScrollBar.SetName( "ScrollBar" );
m_ScrollBar.SetBarHeight( SCROLL_BAR_HEIGHT );
m_ScrollBar.SetBarTime( SCROLL_BAR_TIME );
FOREACH_PlayerNumber( p )
m_ScrollBar.EnablePlayer( p, GAMESTATE->IsHumanPlayer(p) );
m_ScrollBar.Load();
m_ScrollBar.Load( "DualScrollBar" );
SET_XY( m_ScrollBar );
m_framePage.AddChild( &m_ScrollBar );
}
m_sprMore.Load( THEME->GetPathG( m_sName,"more") );
m_sprMore->SetName( m_sName, "More" );
m_sprMore->SetName( "More" );
SET_XY_AND_ON_COMMAND( m_sprMore );
COMMAND( m_sprMore, m_bMoreShown? "ShowMore":"HideMore" );
m_framePage.AddChild( m_sprMore );
@@ -247,7 +247,7 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
FOREACH_PlayerNumber( p )
{
m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
m_sprDisqualify[p]->SetName( m_sName, ssprintf("DisqualifyP%i",p+1) );
m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
SET_XY_AND_ON_COMMAND( m_sprDisqualify[p] );
m_sprDisqualify[p]->SetHidden( true ); // unhide later if handicapping options are discovered
m_framePage.AddChild( m_sprDisqualify[p] );