add pre-parsing for ActorCommands (though not yet used in ThemeManager)
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@@ -60,7 +60,7 @@ public:
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void ScaleToClipped( float fWidth, float fHeight );
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static bool IsDiagonalBanner( int iWidth, int iHeight );
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virtual void HandleCommand( const CStringArray &asTokens );
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virtual void HandleCommand( const ParsedCommand &command );
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protected:
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virtual bool LoadFromTexture( RageTextureID ID );
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