add pre-parsing for ActorCommands (though not yet used in ThemeManager)
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@@ -448,11 +448,11 @@ void BitmapText::SetVertAlign( VertAlign va )
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BuildChars();
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}
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void BitmapText::HandleCommand( const CStringArray &asTokens )
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void BitmapText::HandleCommand( const ParsedCommand &command )
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{
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HandleParams;
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const CString& sName = asTokens[0];
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const CString& sName = sParam(0);
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// Commands that go in the tweening queue:
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// Commands that take effect immediately (ignoring the tweening queue):
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@@ -460,7 +460,7 @@ void BitmapText::HandleCommand( const CStringArray &asTokens )
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else if( sName=="maxwidth" ) SetMaxWidth( fParam(1) );
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else
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{
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Actor::HandleCommand( asTokens );
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Actor::HandleCommand( command );
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return;
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}
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