add pre-parsing for ActorCommands (though not yet used in ThemeManager)

This commit is contained in:
Chris Danford
2004-01-10 20:34:18 +00:00
parent 7c6321d4a8
commit f7647ae391
15 changed files with 66 additions and 120 deletions
+3 -3
View File
@@ -448,11 +448,11 @@ void BitmapText::SetVertAlign( VertAlign va )
BuildChars();
}
void BitmapText::HandleCommand( const CStringArray &asTokens )
void BitmapText::HandleCommand( const ParsedCommand &command )
{
HandleParams;
const CString& sName = asTokens[0];
const CString& sName = sParam(0);
// Commands that go in the tweening queue:
// Commands that take effect immediately (ignoring the tweening queue):
@@ -460,7 +460,7 @@ void BitmapText::HandleCommand( const CStringArray &asTokens )
else if( sName=="maxwidth" ) SetMaxWidth( fParam(1) );
else
{
Actor::HandleCommand( asTokens );
Actor::HandleCommand( command );
return;
}