add pre-parsing for ActorCommands (though not yet used in ThemeManager)

This commit is contained in:
Chris Danford
2004-01-10 20:34:18 +00:00
parent 7c6321d4a8
commit f7647ae391
15 changed files with 66 additions and 120 deletions
+10 -62
View File
@@ -700,71 +700,24 @@ void Actor::AddRotationR( float rot )
RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromR(rot) );
}
float Actor::Command( CString sCommandString )
float Actor::Command( CString sCommands )
{
// OPTIMIZATION OPPORTUNITY: sCommandString could be parsed more efficiently.
sCommands.MakeLower();
sCommandString.MakeLower();
vector<ParsedCommand> vCommands;
ParseCommands( sCommands, vCommands );
CStringArray asCommands;
split( sCommandString, ";", asCommands, true );
for( unsigned c=0; c<asCommands.size(); c++ )
{
CStringArray asTokens;
split( asCommands[c], ",", asTokens, true );
for(unsigned d=0; d < asTokens.size(); d++)
{
TrimLeft(asTokens[d]);
TrimRight(asTokens[d]);
}
if( asTokens[0].size() == 0 )
continue;
this->HandleCommand( asTokens );
}
for( int i=0; i<vCommands.size(); i++ )
this->HandleCommand( vCommands[i] );
return GetTweenTimeLeft();
}
#define sParam(i) (GetParam(asTokens,i,iMaxIndexAccessed))
#define fParam(i) ((float)atof(sParam(i)))
#define iParam(i) (atoi(sParam(i)))
#define bParam(i) (iParam(i)!=0)
#define cParam(i) (ColorParam(asTokens,i,iMaxIndexAccessed))
inline CString GetParam( const CStringArray& asTokens, int iIndex, int& iMaxIndexAccessed )
void Actor::HandleCommand( const ParsedCommand &command )
{
iMaxIndexAccessed = max( iIndex, iMaxIndexAccessed );
if( iIndex < int(asTokens.size()) )
return asTokens[iIndex];
else
return "";
}
HandleParams;
inline RageColor ColorParam( const CStringArray& asTokens, int iIndex, int& iMaxIndexAccessed )
{
const CString first = GetParam( asTokens, iIndex, iMaxIndexAccessed );
if( first == "" )
return RageColor( 1,1,1,1 );
if( (first[0] >= '0' && first[0] <= '9') || first[0] == '.' )
return RageColor( fParam(iIndex+0),fParam(iIndex+1),fParam(iIndex+2),fParam(iIndex+3) );
RageColor ret;
if( !ret.FromString( first ) )
return RageColor( 1,1,1,1 );
return ret;
}
void Actor::HandleCommand( const CStringArray &asTokens )
{
int iMaxIndexAccessed = 0;
const CString& sName = asTokens[0];
const CString& sName = sParam(0);
// Commands that go in the tweening queue:
if ( sName=="sleep" ) { BeginTweening( fParam(1), TWEEN_LINEAR ); BeginTweening( 0, TWEEN_LINEAR ); }
@@ -862,12 +815,7 @@ void Actor::HandleCommand( const CStringArray &asTokens )
HOOKS->MessageBoxOK( sError );
}
if( iMaxIndexAccessed != (int)asTokens.size()-1 )
{
CString sError = ssprintf( "Actor::HandleCommand: Wrong number of parameters in command '%s'. Expected %d but there are %d.", join(",",asTokens).c_str(), iMaxIndexAccessed+1, (int)asTokens.size() );
LOG->Warn( sError );
HOOKS->MessageBoxOK( sError );
}
CheckHandledParams;
}
float Actor::GetCommandLength( CString command )