add Defaults.ini as an underlay for StepMania.ini

This commit is contained in:
Chris Danford
2004-08-22 15:55:23 +00:00
parent 9d011d3489
commit f75c44bd02
2 changed files with 14 additions and 20 deletions
+14 -18
View File
@@ -10,8 +10,9 @@
#include "ProductInfo.h"
#include "GameConstantsAndTypes.h"
#define STEPMANIA_INI_PATH "Data/StepMania.ini"
#define STATIC_INI_PATH "Data/Static.ini"
#define DEFAULTS_INI_PATH "Data/Defaults.ini" // these can be overridden
#define STEPMANIA_INI_PATH "Data/StepMania.ini" // overlay on Defaults.ini, contains the user's choices
#define STATIC_INI_PATH "Data/Static.ini" // overlay on the 2 above, can't be overridden
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
@@ -303,23 +304,26 @@ PrefsManager::~PrefsManager()
void PrefsManager::ReadGlobalPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH );
ReadPrefsFromFile( STEPMANIA_INI_PATH );
/* Static preferences always override StepMania.ini. */
ReadStaticPrefsFromDisk();
ReadPrefsFromFile( STATIC_INI_PATH );
}
void PrefsManager::ReadStaticPrefsFromDisk()
void PrefsManager::ResetToFactoryDefaults()
{
/* Load this on top of the regular INI; if it exists, any settings listed
* in it will override user settings. */
ReadPrefsFromFile( STATIC_INI_PATH );
// clobber the users prefs by initing then applying defaults
Init();
m_bFirstRun = false;
ReadPrefsFromFile( DEFAULTS_INI_PATH );
SaveGlobalPrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( CString sIni )
{
IniFile ini;
ini.ReadFile( sIni );
if( !ini.ReadFile(sIni) )
return;
ini.GetValue( "Options", "Windowed", m_bWindowed );
ini.GetValue( "Options", "Interlaced", m_bInterlaced );
@@ -806,14 +810,6 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.WriteFile( STEPMANIA_INI_PATH );
}
void PrefsManager::ResetToFactoryDefaults()
{
Init();
ReadStaticPrefsFromDisk();
SaveGlobalPrefsToDisk();
m_bFirstRun = false;
}
int PrefsManager::GetCoinMode()
{
if( m_bEventMode && m_iCoinMode == COIN_PAY )