GetPlayerState
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@@ -1887,6 +1887,10 @@ public:
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static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)IArg(1)) ); return 1; }
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static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)IArg(1)) ); return 1; }
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static int GetMasterPlayerNumber( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MasterPlayerNumber ); return 1; }
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static int GetMasterPlayerNumber( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MasterPlayerNumber ); return 1; }
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static int GetMultiplayer( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bMultiplayer); return 1; }
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static int GetMultiplayer( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bMultiplayer); return 1; }
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static int GetPlayerState( T* p, lua_State *L ) {
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PlayerNumber pn = (PlayerNumber)IArg(1);
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p->m_pPlayerState[pn]->PushSelf(L);return 1; }
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static int ApplyGameCommand( T* p, lua_State *L )
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static int ApplyGameCommand( T* p, lua_State *L )
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{
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{
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PlayerNumber pn = PLAYER_INVALID;
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PlayerNumber pn = PLAYER_INVALID;
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@@ -2012,6 +2016,7 @@ public:
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ADD_METHOD( GetPlayerDisplayName )
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ADD_METHOD( GetPlayerDisplayName )
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ADD_METHOD( GetMasterPlayerNumber )
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ADD_METHOD( GetMasterPlayerNumber )
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ADD_METHOD( GetMultiplayer )
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ADD_METHOD( GetMultiplayer )
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ADD_METHOD( GetPlayerState )
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ADD_METHOD( ApplyGameCommand )
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ADD_METHOD( ApplyGameCommand )
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ADD_METHOD( GetCurrentSong )
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ADD_METHOD( GetCurrentSong )
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ADD_METHOD( SetCurrentSong )
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ADD_METHOD( SetCurrentSong )
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