reset music when playing sample
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@@ -1146,6 +1146,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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break;
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case SDLK_m:
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SOUNDMAN->PlayMusic("");
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SOUNDMAN->PlayMusic( m_pSong->GetMusicPath(), false,
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m_pSong->m_fMusicSampleStartSeconds,
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m_pSong->m_fMusicSampleLengthSeconds );
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