merge Multiplayer into ScreenGameplay. This needs cleanup.

This commit is contained in:
Chris Danford
2005-08-23 21:38:51 +00:00
parent 73461405b4
commit f71cb1cdcf
13 changed files with 923 additions and 1168 deletions
+44
View File
@@ -0,0 +1,44 @@
#include "global.h"
#include "ScreenGameplayNormal.h"
REGISTER_SCREEN_CLASS( ScreenGameplayNormal );
ScreenGameplayNormal::ScreenGameplayNormal( CString sName ) : ScreenGameplay(sName)
{
}
void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
{
vPlayerInfoOut.resize( NUM_PLAYERS );
FOREACH_PlayerNumber( p )
vPlayerInfoOut[p].Load( p, MultiPlayer_INVALID, true );
};
// lua end
/*
* (c) 2005 Chris Danford
* All rights reserved.
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* whom the Software is furnished to do so, provided that the above
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