merge Multiplayer into ScreenGameplay. This needs cleanup.

This commit is contained in:
Chris Danford
2005-08-23 21:38:51 +00:00
parent 73461405b4
commit f71cb1cdcf
13 changed files with 923 additions and 1168 deletions
+1 -1
View File
@@ -1884,7 +1884,7 @@ public:
static int IsHumanPlayer( T* p, lua_State *L ) { lua_pushboolean(L, p->IsHumanPlayer((PlayerNumber)IArg(1)) ); return 1; }
static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)IArg(1)) ); return 1; }
static int GetMasterPlayerNumber( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MasterPlayerNumber ); return 1; }
static int GetMultiplayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_bMultiplayer); return 1; }
static int GetMultiplayer( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bMultiplayer); return 1; }
static int ApplyGameCommand( T* p, lua_State *L )
{
PlayerNumber pn = PLAYER_INVALID;