merge Multiplayer into ScreenGameplay. This needs cleanup.
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@@ -1884,7 +1884,7 @@ public:
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static int IsHumanPlayer( T* p, lua_State *L ) { lua_pushboolean(L, p->IsHumanPlayer((PlayerNumber)IArg(1)) ); return 1; }
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static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)IArg(1)) ); return 1; }
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static int GetMasterPlayerNumber( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MasterPlayerNumber ); return 1; }
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static int GetMultiplayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_bMultiplayer); return 1; }
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static int GetMultiplayer( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bMultiplayer); return 1; }
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static int ApplyGameCommand( T* p, lua_State *L )
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{
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PlayerNumber pn = PLAYER_INVALID;
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