re-add waveout. It is useful for troubleshooting
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@@ -73,6 +73,8 @@ BOOL ChangeGameSettings::OnInitDialog()
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("DirectSound-sw")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("WaveOut")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_WAVEOUT, BST_CHECKED );
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else if( sValue.CompareNoCase("null")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_NULL, BST_CHECKED );
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else
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@@ -116,6 +118,8 @@ void ChangeGameSettings::OnOK()
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ini.SetValue( "Options", "SoundDrivers", "DirectSound" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
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ini.SetValue( "Options", "SoundDrivers", "DirectSound-sw" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_WAVEOUT) )
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ini.SetValue( "Options", "SoundDrivers", "WaveOut" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
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ini.SetValue( "Options", "SoundDrivers", "null" );
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else
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