Fix: Don't double-load the icon row
This commit is contained in:
@@ -268,11 +268,8 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
//Update changes
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
m_OptionIconRow[p].Load( p );
|
||||
m_OptionIconRow[p].Refresh();
|
||||
}
|
||||
}
|
||||
else if( SM == SM_SongChanged )
|
||||
{
|
||||
GAMESTATE->m_pCurSong.Set( m_MusicWheel.GetSelectedSong() );
|
||||
|
||||
Reference in New Issue
Block a user