Fix: Don't double-load the icon row
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@@ -268,11 +268,8 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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//Update changes
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//Update changes
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FOREACH_EnabledPlayer(p)
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FOREACH_EnabledPlayer(p)
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{
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m_OptionIconRow[p].Load( p );
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m_OptionIconRow[p].Refresh();
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m_OptionIconRow[p].Refresh();
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}
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}
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}
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else if( SM == SM_SongChanged )
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else if( SM == SM_SongChanged )
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{
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{
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GAMESTATE->m_pCurSong.Set( m_MusicWheel.GetSelectedSong() );
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GAMESTATE->m_pCurSong.Set( m_MusicWheel.GetSelectedSong() );
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