Turns out this multiple toasty trigger thing is causing more problems than it solved. Back to the old implementation of a single toasty trigger for now.
update credits.
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@@ -25,8 +25,8 @@ class ScoreKeeperNormal: public ScoreKeeper
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int m_iMaxScoreSoFar; // for nonstop scoring
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int m_iPointBonus; // the difference to award at the end
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int m_iCurToastyCombo;
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int m_iCurToastyTrigger;
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int m_iNextToastyAt;
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//int m_iCurToastyTrigger;
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//int m_iNextToastyAt;
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bool m_bIsLastSongInCourse;
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bool m_bIsBeginner;
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@@ -60,7 +60,8 @@ class ScoreKeeperNormal: public ScoreKeeper
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ThemeMetric<float> m_QuadPlusNoteMultiplier;
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ThemeMetric<float> m_CustomComboMultiplier;
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ThemeMetric<LuaReference> m_vToastyTriggers;
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//ThemeMetric<LuaReference> m_vToastyTriggers;
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ThemeMetric<int> m_ToastyTrigger;
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vector<Steps*> m_apSteps;
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