Simplify.
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@@ -25,33 +25,6 @@ void ScreenUnlockCelebrate::Init()
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ScreenUnlockBrowse::Init();
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ScreenUnlockBrowse::Init();
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}
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}
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void ScreenUnlockCelebrate::MenuLeft( const InputEventPlus &input )
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{
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}
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void ScreenUnlockCelebrate::MenuRight( const InputEventPlus &input )
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{
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}
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void ScreenUnlockCelebrate::MenuUp( const InputEventPlus &input )
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{
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}
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void ScreenUnlockCelebrate::MenuDown( const InputEventPlus &input )
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{
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}
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void ScreenUnlockCelebrate::MenuStart( PlayerNumber pn )
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{
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ScreenUnlockBrowse::MenuStart( pn );
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}
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void ScreenUnlockCelebrate::MenuBack( PlayerNumber pn )
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{
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this->MenuStart(pn);
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}
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/*
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/*
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* (c) 2006 Chris Danford
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* (c) 2006 Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -7,12 +7,11 @@ class ScreenUnlockCelebrate : public ScreenUnlockBrowse
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{
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{
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public:
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public:
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virtual void Init();
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virtual void Init();
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuLeft( const InputEventPlus &input ) { }
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input ) { }
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuUp( const InputEventPlus &input ) { }
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virtual void MenuDown( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input ) { }
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn ) { MenuStart( pn ); }
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virtual void MenuBack( PlayerNumber pn );
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protected:
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protected:
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};
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};
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