memory card support works
This commit is contained in:
@@ -134,7 +134,10 @@ void GameState::Reset()
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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PROFILEMAN->SaveProfile( (PlayerNumber)p );
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PROFILEMAN->UnloadProfile( (PlayerNumber)p );
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}
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// save stats info intermitently in case of crash
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BOOKKEEPER->WriteToDisk();
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@@ -251,7 +251,7 @@ void ModeChoice::Apply( PlayerNumber pn ) const
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//
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if( m_style != STYLE_INVALID )
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{
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PROFILEMAN->LoadDefaultProfileFromMachine( pn );
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PROFILEMAN->LoadFirstAvailableProfile( pn );
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}
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}
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@@ -18,6 +18,7 @@
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#include "RageUtil.h"
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#include "arch/arch.h" /* for default driver specs */
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#include "RageSoundReader_Resample.h" /* for ResampleQuality */
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#include "RageFile.h"
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#define STEPMANIA_INI_PATH BASE_PATH "Data" SLASH "StepMania.ini"
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#define STATIC_INI_PATH BASE_PATH "Data" SLASH "Static.ini"
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@@ -309,7 +310,11 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "EndlessBreakLength", m_iEndlessBreakLength );
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for( int p=0; p<NUM_PLAYERS; p++ )
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ini.GetValue( "Options", ssprintf("DefaultProfileP%d",p+1), m_sDefaultProfile[p] );
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{
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ini.GetValue( "Options", ssprintf("DefaultMachineProfileIDP%d",p+1), m_sDefaultMachineProfileID[p] );
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ini.GetValue( "Options", ssprintf("MemoryCardDirP%d",p+1), m_sMemoryCardDir[p] );
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FixSlashesInPlace( m_sMemoryCardDir[p] );
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}
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ini.GetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
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ini.GetValue( "Options", "CenterImageTranslateY", m_iCenterImageTranslateY );
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@@ -323,6 +328,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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CString sAdditionalSongFolders;
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if( ini.GetValue( "Options", "AdditionalSongFolders", sAdditionalSongFolders ) )
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{
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FixSlashesInPlace( sAdditionalSongFolders );
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m_asAdditionalSongFolders.clear();
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split( sAdditionalSongFolders, ",", m_asAdditionalSongFolders, true );
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}
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@@ -440,7 +446,10 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "EndlessBreakLength", m_iEndlessBreakLength );
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for( int p=0; p<NUM_PLAYERS; p++ )
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ini.SetValue ( "Options", ssprintf("DefaultProfileP%d",p+1), m_sDefaultProfile[p] );
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{
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ini.SetValue( "Options", ssprintf("DefaultMachineProfileIDP%d",p+1), m_sDefaultMachineProfileID[p] );
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ini.SetValue( "Options", ssprintf("MemoryCardDirP%d",p+1), m_sMemoryCardDir[p] );
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}
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ini.SetValue( "Options", "CenterImageTranslateX", m_iCenterImageTranslateX );
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ini.SetValue( "Options", "CenterImageTranslateY", m_iCenterImageTranslateY );
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@@ -105,7 +105,8 @@ public:
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int m_iEndlessNumStagesUntilBreak;
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int m_iEndlessBreakLength;
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CString m_sLanguage;
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CString m_sDefaultProfile[NUM_PLAYERS]; // directory name of profile
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CString m_sDefaultMachineProfileID[NUM_PLAYERS];
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CString m_sMemoryCardDir[NUM_PLAYERS];
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int m_iCenterImageTranslateX;
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int m_iCenterImageTranslateY;
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float m_fCenterImageScaleX;
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@@ -26,6 +26,7 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
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#define STEPS_MEM_CARD_DATA_FILE "StepsMemCardData.dat"
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#define COURSE_MEM_CARD_DATA_FILE "CourseMemCardData.dat"
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#define NEW_PROFILE_NAME "NewProfile"
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ProfileManager::ProfileManager()
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{
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@@ -58,22 +59,18 @@ void ProfileManager::GetMachineProfileNames( vector<CString> &asNamesOut )
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}
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bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
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bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
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{
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m_bUsingMemoryCard[pn] = false;
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CString sProfileID = PREFSMAN->m_sDefaultProfile[pn];
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if( sProfileID.empty() )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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ASSERT( !sProfileDir.empty() );
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ASSERT( sProfileDir.Right(1) == SLASH );
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m_sProfileDir[pn] = PROFILES_DIR + sProfileID + SLASH;
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m_sProfileDir[pn] = sProfileDir;
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m_bUsingMemoryCard[pn] = bIsMemCard;
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bool bResult = m_Profile[pn].LoadFromIni( m_sProfileDir[pn]+PROFILE_FILE );
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if( !bResult )
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{
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LOG->Warn( "Default profile '%s' does not exist", sProfileID.c_str() );
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LOG->Warn( "Attempting to load profile from '%s' and does not exist", sProfileDir.c_str() );
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UnloadProfile( pn );
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return false;
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}
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@@ -87,6 +84,94 @@ bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
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return true;
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}
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bool ProfileManager::CreateProfile( CString sProfileDir, CString sName )
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{
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bool bResult;
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CreateDirectories( sProfileDir );
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Profile pro;
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pro.m_sName = sName;
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bResult = pro.SaveToIni( sProfileDir + PROFILE_FILE );
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if( !bResult )
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return false;
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FlushDirCache();
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return true;
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}
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bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
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{
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CString sProfileID = PREFSMAN->m_sDefaultMachineProfileID[pn];
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if( sProfileID.empty() )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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CString sDir = PROFILES_DIR + sProfileID + SLASH;
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return LoadProfile( pn, sDir, false );
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}
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bool ProfileManager::IsMemoryCardInserted( PlayerNumber pn )
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{
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CString sDir = PREFSMAN->m_sMemoryCardDir[pn];
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if( sDir.empty() )
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return false;
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if( sDir.Right(1) != SLASH )
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sDir += SLASH;
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//
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// Test whether a memory card is available by trying to write a file.
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//
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CString sFile = sDir + "temp";
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FILE* fp = fopen( sFile, "w" );
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if( fp )
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{
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fclose( fp );
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remove( sFile );
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return true;
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}
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else
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{
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return false;
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}
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}
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bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
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{
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CString sDir = PREFSMAN->m_sMemoryCardDir[pn];
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if( sDir.empty() )
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return false;
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if( sDir.Right(1) != SLASH )
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sDir += SLASH;
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m_bUsingMemoryCard[pn] = true;
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bool bResult;
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bResult = LoadProfile( pn, sDir, false );
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if( bResult )
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{
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return true;
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}
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else
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{
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// silently create memory card data here
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bResult = CreateProfile( sDir, NEW_PROFILE_NAME );
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return bResult;
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}
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
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{
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if( IsMemoryCardInserted(pn) && LoadProfileFromMemoryCard(pn) )
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return true;
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else if( LoadDefaultProfileFromMachine(pn) )
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return true;
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else
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return false;
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}
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bool ProfileManager::SaveProfile( PlayerNumber pn )
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{
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if( m_sProfileDir[pn].empty() )
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@@ -128,7 +213,7 @@ bool Profile::LoadFromIni( CString sIniPath )
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CString sLastDir = asBits.back(); // this is a number name, e.g. "0000001"
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// Fill in a default value in case ini doesn't have it.
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m_sName = "NewProfile";
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m_sName = NEW_PROFILE_NAME;
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//
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@@ -154,6 +239,9 @@ bool Profile::SaveToIni( CString sIniPath )
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bool ProfileManager::CreateMachineProfile( CString sName )
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{
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if( sName.empty() )
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sName = NEW_PROFILE_NAME;
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//
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// Find a free directory name in the profiles directory
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//
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@@ -168,18 +256,21 @@ bool ProfileManager::CreateMachineProfile( CString sName )
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}
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if( i == MAX_TRIES )
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return false;
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CreateDirectories( sProfileDir );
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sProfileDir += SLASH;
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bool bResult;
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bResult = CreateDirectories( sProfileDir );
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if( !bResult )
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return false;
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Profile pro;
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pro.m_sName = sName;
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pro.SaveToIni( sProfileDir + PROFILE_FILE );
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bResult = pro.SaveToIni( sProfileDir + PROFILE_FILE );
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if( !bResult )
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return false;
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FlushDirCache();
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return true;
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// TODO: Handle error cases
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}
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bool ProfileManager::RenameMachineProfile( CString sProfileID, CString sNewName )
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@@ -40,11 +40,13 @@ public:
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bool RenameMachineProfile( CString sProfileID, CString sNewName );
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bool DeleteMachineProfile( CString sProfileID );
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bool CreateMemoryCardProfile( CString sName );
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void GetMachineProfileIDs( vector<CString> &asProfileIDsOut );
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void GetMachineProfileNames( vector<CString> &asNamesOut );
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bool LoadDefaultProfileFromMachine( PlayerNumber pn );
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bool LoadProfileFromMemoryCard( PlayerNumber pn );
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bool LoadFirstAvailableProfile( PlayerNumber pn );
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bool IsMemoryCardInserted( PlayerNumber pn );
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bool SaveProfile( PlayerNumber pn );
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void UnloadProfile( PlayerNumber pn );
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@@ -52,10 +54,14 @@ public:
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Profile* GetProfile( PlayerNumber pn );
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bool IsMemoryCardInserted( PlayerNumber pn );
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bool IsUsingMemoryCard( PlayerNumber pn ) { return m_bUsingMemoryCard[pn]; }
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private:
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bool LoadDefaultProfileFromMachine( PlayerNumber pn );
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bool LoadProfileFromMemoryCard( PlayerNumber pn );
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bool LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard );
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bool CreateProfile( CString sProfileDir, CString sName );
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// Directory that contains the profile. Either on local machine or
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// on a memory card.
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CString m_sProfileDir[NUM_PLAYERS];
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@@ -28,6 +28,8 @@ enum {
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PO_CREATE_NEW,
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PO_DELETE_,
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PO_RENAME_,
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PO_CARD_DIR_1,
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PO_CARD_DIR_2,
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NUM_PROFILE_OPTIONS_LINES
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};
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@@ -37,6 +39,8 @@ OptionRow g_ProfileOptionsLines[NUM_PROFILE_OPTIONS_LINES] = {
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OptionRow( "Create\nNew", true, "PRESS START" ),
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OptionRow( "Delete", true ),
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OptionRow( "Rename", true ),
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OptionRow( "Card Dir\nPlayer1", true, "" ),
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OptionRow( "Card Dir\nPlayer2", true, "" ),
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};
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const ScreenMessage SM_DoneCreating = ScreenMessage(SM_User+1);
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@@ -63,6 +67,16 @@ ScreenProfileOptions::ScreenProfileOptions( CString sClassName ) : ScreenOptions
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g_ProfileOptionsLines[PO_RENAME_].choices.push_back( "-NONE-" );
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PROFILEMAN->GetMachineProfileNames( g_ProfileOptionsLines[PO_RENAME_].choices );
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if( PREFSMAN->m_sMemoryCardDir[PLAYER_1].empty() )
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g_ProfileOptionsLines[PO_CARD_DIR_1].choices[0] = "-NONE. SPECIFY IN INI-";
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else
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g_ProfileOptionsLines[PO_CARD_DIR_1].choices[0] = PREFSMAN->m_sMemoryCardDir[PLAYER_1];
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if( PREFSMAN->m_sMemoryCardDir[PLAYER_2].empty() )
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g_ProfileOptionsLines[PO_CARD_DIR_2].choices[0] = "-NONE. SPECIFY IN INI-";
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else
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g_ProfileOptionsLines[PO_CARD_DIR_2].choices[0] = PREFSMAN->m_sMemoryCardDir[PLAYER_2];
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Init(
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INPUTMODE_TOGETHER,
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g_ProfileOptionsLines,
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@@ -83,14 +97,14 @@ void ScreenProfileOptions::ImportOptions()
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iter = find(
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vsProfiles.begin(),
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vsProfiles.end(),
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PREFSMAN->m_sDefaultProfile[PLAYER_1] );
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_1] );
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if( iter != vsProfiles.end() )
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m_iSelectedOption[0][PO_PLAYER1] = iter - vsProfiles.begin() + 1;
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iter = find(
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vsProfiles.begin(),
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vsProfiles.end(),
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PREFSMAN->m_sDefaultProfile[PLAYER_2] );
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_2] );
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if( iter != vsProfiles.end() )
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m_iSelectedOption[0][PO_PLAYER2] = iter - vsProfiles.begin() + 1;
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}
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@@ -101,14 +115,14 @@ void ScreenProfileOptions::ExportOptions()
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PROFILEMAN->GetMachineProfileIDs( vsProfiles );
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if( m_iSelectedOption[0][PO_PLAYER1] > 0 )
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PREFSMAN->m_sDefaultProfile[PLAYER_1] = vsProfiles[m_iSelectedOption[0][PO_PLAYER1]-1];
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_1] = vsProfiles[m_iSelectedOption[0][PO_PLAYER1]-1];
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else
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PREFSMAN->m_sDefaultProfile[PLAYER_1] = "";
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_1] = "";
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if( m_iSelectedOption[0][PO_PLAYER2] > 0 )
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PREFSMAN->m_sDefaultProfile[PLAYER_2] = vsProfiles[m_iSelectedOption[0][PO_PLAYER2]-1];
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_2] = vsProfiles[m_iSelectedOption[0][PO_PLAYER2]-1];
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else
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PREFSMAN->m_sDefaultProfile[PLAYER_2] = "";
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PREFSMAN->m_sDefaultMachineProfileID[PLAYER_2] = "";
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}
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void ScreenProfileOptions::GoToPrevState()
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@@ -132,12 +146,12 @@ void ScreenProfileOptions::HandleScreenMessage( const ScreenMessage SM )
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case SM_DoneCreating:
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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CString sNewProfileID = ScreenTextEntry::s_sLastAnswer;
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bool bResult = PROFILEMAN->CreateMachineProfile( sNewProfileID );
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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bool bResult = PROFILEMAN->CreateMachineProfile( sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( "ScreenProfileOptions" ); // reload
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else
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SCREENMAN->Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewProfileID.c_str()) );
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SCREENMAN->Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
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}
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break;
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case SM_DoneRenaming:
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Reference in New Issue
Block a user