PlayerState::LaunchAttack

This commit is contained in:
Glenn Maynard
2006-01-13 05:47:44 +00:00
parent 949eafd8b8
commit f61f021f1f
+3 -3
View File
@@ -1205,9 +1205,9 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
); );
// TODO: Remove use of PlayerNumber // TODO: Remove use of PlayerNumber
PlayerNumber pn = m_pPlayerState->m_PlayerNumber; PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_pPlayerState->m_PlayerNumber];
PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack];
GAMESTATE->LaunchAttack( (MultiPlayer)OPPOSITE_PLAYER[pn], attack ); pPlayerStateToAttack->LaunchAttack( attack );
// remove all TapAttacks on this row // remove all TapAttacks on this row
for( int t=0; t<m_NoteData.GetNumTracks(); t++ ) for( int t=0; t<m_NoteData.GetNumTracks(); t++ )