PlayerState::LaunchAttack
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@@ -1205,9 +1205,9 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
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// TODO: Remove use of PlayerNumber
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// TODO: Remove use of PlayerNumber
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_pPlayerState->m_PlayerNumber];
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PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack];
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GAMESTATE->LaunchAttack( (MultiPlayer)OPPOSITE_PLAYER[pn], attack );
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pPlayerStateToAttack->LaunchAttack( attack );
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// remove all TapAttacks on this row
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// remove all TapAttacks on this row
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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