don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause START unpauses when paused don't move on to another screen when paused
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@@ -16,6 +16,7 @@ enum ScreenMessage {
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SM_GainFocus,
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SM_LoseFocus,
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SM_StopMusic,
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SM_Pause,
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SM_User = 100
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};
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