don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause START unpauses when paused don't move on to another screen when paused
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@@ -51,6 +51,7 @@ public:
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void FadeToFail();
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TapNoteScore GetLastTapNoteScore() const { return m_LastTapNoteScore; }
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void ApplyWaitingTransforms();
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void SetPaused( bool bPaused ) { m_bPaused = bPaused; }
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static float GetMaxStepDistanceSeconds();
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@@ -75,6 +76,7 @@ protected:
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PlayerStageStats* m_pPlayerStageStats;
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float m_fNoteFieldHeight;
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bool m_bPaused;
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float m_fOffset[SAMPLE_COUNT]; // for AutoSync
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int m_iOffsetSample;
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