namespace cleanup

This commit is contained in:
Glenn Maynard
2003-10-03 21:38:38 +00:00
parent bb02184ff4
commit f611e2461e
9 changed files with 89 additions and 93 deletions
+9 -9
View File
@@ -107,7 +107,7 @@ const GLenum RageSpriteVertexFormat = GL_T2F_C4F_N3F_V3F;
LowLevelWindow *wind;
static PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PIX_FORMATS] = {
static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[RageDisplay::NUM_PIX_FORMATS] = {
{
/* R8G8B8A8 */
32,
@@ -202,7 +202,7 @@ struct GLPixFmtInfo_t {
GLenum internalfmt; /* target format */
GLenum format; /* target format */
GLenum type; /* data format */
} GL_PIXFMT_INFO[NUM_PIX_FORMATS] = {
} GL_PIXFMT_INFO[RageDisplay::NUM_PIX_FORMATS] = {
{
/* R8G8B8A8 */
GL_RGBA8,
@@ -255,9 +255,9 @@ static void FixLilEndian()
return;
Initialized = true;
for( int i = 0; i < NUM_PIX_FORMATS; ++i )
for( int i = 0; i < RageDisplay::NUM_PIX_FORMATS; ++i )
{
PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
/* OpenGL and SDL handle byte formats differently; we need
* to flip non-paletted masks to make them line up. */
@@ -377,9 +377,9 @@ static void CheckPalettedTextures()
return;
/* Check to see if paletted textures really work. */
GLenum glTexFormat = GL_PIXFMT_INFO[FMT_PAL].internalfmt;
GLenum glImageFormat = GL_PIXFMT_INFO[FMT_PAL].format;
GLenum glImageType = GL_PIXFMT_INFO[FMT_PAL].type;
GLenum glTexFormat = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].internalfmt;
GLenum glImageFormat = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].format;
GLenum glImageType = GL_PIXFMT_INFO[RageDisplay::FMT_PAL].type;
FlushGLErrors();
glTexImage2D(GL_PROXY_TEXTURE_2D,
@@ -1028,7 +1028,7 @@ void RageDisplay_OGL::SetBackfaceCull( bool b )
glDisable( GL_CULL_FACE );
}
const PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFormat pf) const
const RageDisplay::PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFormat pf) const
{
ASSERT( pf < NUM_PIX_FORMATS );
return &PIXEL_FORMAT_DESC[pf];
@@ -1053,7 +1053,7 @@ void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle )
}
PixelFormat RageDisplay_OGL::GetImgPixelFormat( SDL_Surface* &img, bool &FreeImg, int width, int height )
RageDisplay::PixelFormat RageDisplay_OGL::GetImgPixelFormat( SDL_Surface* &img, bool &FreeImg, int width, int height )
{
PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );