namespace cleanup

This commit is contained in:
Glenn Maynard
2003-10-03 21:38:38 +00:00
parent bb02184ff4
commit f611e2461e
9 changed files with 89 additions and 93 deletions
+12 -12
View File
@@ -194,13 +194,13 @@ apply_color_key:
}
// Format of the image that we will pass to OpenGL and that we want OpenGL to use
PixelFormat pixfmt;
RageDisplay::PixelFormat pixfmt;
/* Figure out which texture format to use. */
// if the source is palleted, load palleted no matter what the prefs
if(img->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(FMT_PAL))
if(img->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(RageDisplay::FMT_PAL))
{
pixfmt = FMT_PAL;
pixfmt = RageDisplay::FMT_PAL;
}
else
{
@@ -226,16 +226,16 @@ apply_color_key:
switch( src_alpha_bits ) {
case 0:
case 1:
pixfmt = FMT_RGB5A1;
pixfmt = RageDisplay::FMT_RGB5A1;
break;
default:
pixfmt = FMT_RGBA4;
pixfmt = RageDisplay::FMT_RGBA4;
break;
}
}
break;
case 32:
pixfmt = FMT_RGBA8;
pixfmt = RageDisplay::FMT_RGBA8;
break;
default:
RageException::Throw( "Invalid color depth: %d bits", actualID.iColorDepth );
@@ -244,10 +244,10 @@ apply_color_key:
/* It's either not a paletted image, or we can't handle paletted textures.
* Convert to the desired RGBA format, dithering if appropriate. */
if( actualID.bDither &&
(pixfmt==FMT_RGBA4 || pixfmt==FMT_RGB5A1) ) /* Don't dither if format is 32bpp; there's no point. */
(pixfmt==RageDisplay::FMT_RGBA4 || pixfmt==RageDisplay::FMT_RGB5A1) ) /* Don't dither if format is 32bpp; there's no point. */
{
/* Dither down to the destination format. */
const PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
SDL_Surface *dst = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, img->w, img->h,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
@@ -266,15 +266,15 @@ apply_color_key:
* Every card supports either RGBA8 or RGBA4. */
if( !DISPLAY->SupportsTextureFormat(pixfmt) )
{
pixfmt = FMT_RGBA8;
pixfmt = RageDisplay::FMT_RGBA8;
if( !DISPLAY->SupportsTextureFormat(pixfmt) )
pixfmt = FMT_RGBA4;
pixfmt = RageDisplay::FMT_RGBA4;
}
/* Convert the data to the destination format and dimensions
* required by OpenGL if it's not in it already. */
const PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
ConvertSDLSurface(img, m_iTextureWidth, m_iTextureHeight,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
@@ -331,7 +331,7 @@ apply_color_key:
CString props;
props += PixelFormatToString( pixfmt ) + " ";
props += RageDisplay::PixelFormatToString( pixfmt ) + " ";
if(actualID.iAlphaBits == 0) props += "opaque ";
if(actualID.iAlphaBits == 1) props += "matte ";
if(actualID.bStretch) props += "stretch ";