Add new Sorting Capabilities for Profile list
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@@ -885,7 +885,11 @@ static void InitializeConfOptions()
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ADD( ConfOption( "MaxHighScoresPerListForMachine", MaxHighScoresPerListForMachine, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20") );
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ADD( ConfOption( "MaxHighScoresPerListForPlayer", MaxHighScoresPerListForPlayer, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20") );
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ADD( ConfOption( "MinTNSToHideNotes", MovePref<TapNoteScore>, "TNS_None", "TNS_HitMine", "TNS_AvoidMine", "TNS_CheckpointMiss", "TNS_Miss", "TNS_W5", "TNS_W4", "TNS_W3", "TNS_W2", "TNS_W1", "TNS_CheckpointHit"));
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ADD( ConfOption( "ProfileSortOrderAscending", MovePref<bool>, "No", "Yes") );
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g_ConfOptions.back().m_iEffects = OPT_APPLY_PROFILES;
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ADD( ConfOption( "ProfileSortOrder", MovePref<ProfileSortOrder>, "Priority", "Recent", "Alphabetical") );
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g_ConfOptions.back().m_sPrefName = "ProfileSortOrder";
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g_ConfOptions.back().m_iEffects = OPT_APPLY_PROFILES;
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// Graphic options
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ADD( ConfOption( "Windowed", MovePref<bool>, "Full Screen", "Windowed" ) );
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@@ -986,7 +990,8 @@ static const char *OptEffectNames[] = {
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"ChangeGame",
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"ApplySound",
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"ApplySong",
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"ApplyAspectRatio"
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"ApplyAspectRatio",
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"ApplyProfiles"
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};
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XToString( OptEffect );
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StringToX( OptEffect );
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