diff --git a/stepmania/src/LuaFunctions.h b/stepmania/src/LuaFunctions.h index b261f27daa..6d6d7b0f4b 100644 --- a/stepmania/src/LuaFunctions.h +++ b/stepmania/src/LuaFunctions.h @@ -19,13 +19,6 @@ extern "C" LUA_ASSERT( args == need, ssprintf( func " requires exactly %i argument%s, got %i", need, need == 1? "":"s", args) ); \ } -/* Require between minargs and maxargs arguments. */ -#define REQ_ARGS_BETWEEN(func, minargs, maxargs) { \ - const int args = lua_gettop(L); \ - LUA_ASSERT( args < minargs, ssprintf( func " requires between %i and %i argument%s, got %i", \ - minargs, maxargs, maxargs == 1? "":"s", args) ); \ -} - /* argument n must be of type "type" */ #define REQ_ARG(func, n, type) { \ LUA_ASSERT( lua_is##type(L, n), ssprintf("Argument %i to " func " must be %s", n, #type) ); } @@ -108,16 +101,6 @@ int LuaFunc_##func( lua_State *L ) { \ } \ LuaFunction( func ); /* register it */ -/* Functions that take a single PlayerNumber argument and an optional integer: */ -#define LuaFunction_PlayerNumber_OptInt( func, def, call ) \ -int LuaFunc_##func( lua_State *L ) { \ - REQ_ARGS_BETWEEN( #func, 1, 2 ); \ - REQ_ARG_NUMBER_RANGE( #func, 1, 1, NUM_PLAYERS ); \ - const PlayerNumber pn = (PlayerNumber) (int(lua_tonumber( L, 1 ))-1); \ - int a1 = def; \ - LUA->GetStack( L, 2, a1 ); \ -} - /* Linked list of functions we make available to Lua. */ struct LuaFunctionList {