cleanup: if neither pressed, stop. This probably shouldn't happen; it used
to happen due to the bSelectIsPressed case.
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@@ -791,7 +791,11 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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bool bNeitherDown = !bLeftIsDown && !bRightIsDown;
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bool bNeitherDown = !bLeftIsDown && !bRightIsDown;
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if( bBothDown || bNeitherDown )
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if( bNeitherDown )
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{
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m_MusicWheel.Move( 0 );
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}
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else if( bBothDown )
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{
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{
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m_MusicWheel.Move( 0 );
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m_MusicWheel.Move( 0 );
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if( input.type == IET_FIRST_PRESS )
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if( input.type == IET_FIRST_PRESS )
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