cleanup: if neither pressed, stop. This probably shouldn't happen; it used

to happen due to the bSelectIsPressed case.
This commit is contained in:
Glenn Maynard
2005-09-18 11:31:49 +00:00
parent ad46eb4b71
commit f60111be68
+5 -1
View File
@@ -791,7 +791,11 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
bool bNeitherDown = !bLeftIsDown && !bRightIsDown;
if( bBothDown || bNeitherDown )
if( bNeitherDown )
{
m_MusicWheel.Move( 0 );
}
else if( bBothDown )
{
m_MusicWheel.Move( 0 );
if( input.type == IET_FIRST_PRESS )