cleanup: if neither pressed, stop. This probably shouldn't happen; it used
to happen due to the bSelectIsPressed case.
This commit is contained in:
@@ -791,7 +791,11 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
||||
bool bNeitherDown = !bLeftIsDown && !bRightIsDown;
|
||||
|
||||
|
||||
if( bBothDown || bNeitherDown )
|
||||
if( bNeitherDown )
|
||||
{
|
||||
m_MusicWheel.Move( 0 );
|
||||
}
|
||||
else if( bBothDown )
|
||||
{
|
||||
m_MusicWheel.Move( 0 );
|
||||
if( input.type == IET_FIRST_PRESS )
|
||||
|
||||
Reference in New Issue
Block a user