fix and simplify
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@@ -25,17 +25,25 @@ void RageTextureID::Init()
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bHotPinkColorKey = false;
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}
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bool RageTextureID::equal(const RageTextureID &rhs) const
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bool RageTextureID::operator<(const RageTextureID &rhs) const
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{
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if(filename != rhs.filename) return false;
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if(iMaxSize != rhs.iMaxSize) return false;
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if(iMipMaps != rhs.iMipMaps) return false;
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if(iAlphaBits != rhs.iAlphaBits) return false;
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if(iColorDepth != rhs.iColorDepth) return false;
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if(bDither != rhs.bDither) return false;
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if(bStretch != rhs.bStretch) return false;
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if(bHotPinkColorKey != rhs.bHotPinkColorKey) return false;
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return true;
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if(filename < rhs.filename) return true;
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if(filename > rhs.filename) return false;
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if(iMaxSize < rhs.iMaxSize) return true;
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if(iMaxSize > rhs.iMaxSize) return false;
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if(iMipMaps < rhs.iMipMaps) return true;
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if(iMipMaps > rhs.iMipMaps) return false;
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if(iAlphaBits < rhs.iAlphaBits) return true;
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if(iAlphaBits > rhs.iAlphaBits) return false;
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if(iColorDepth < rhs.iColorDepth) return true;
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if(iColorDepth > rhs.iColorDepth) return false;
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if(bDither < rhs.bDither) return true;
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if(bDither > rhs.bDither) return false;
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if(bStretch < rhs.bStretch) return true;
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if(bStretch > rhs.bStretch) return false;
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if(bHotPinkColorKey < rhs.bHotPinkColorKey) return true;
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if(bHotPinkColorKey > rhs.bHotPinkColorKey) return false;
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return false;
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}
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