removing and re-adding files because they show up as binary
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@@ -1,74 +0,0 @@
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#ifndef UNLOCK_SYSTEM_H
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#define UNLOCK_SYSTEM_H
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#include "Grade.h"
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/*
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-----------------------------------------------------------------------------
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Class: UnlockSystem
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Desc: The unlock system for Stepmania.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Kevin Slaughter
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curewater
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-----------------------------------------------------------------------------
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*/
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enum UnlockTypes { UNLOCK_AP, UNLOCK_DP, UNLOCK_SP,
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UNLOCK_EC, UNLOCK_EF, UNLOCK_SC,
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UNLOCK_TT, UNLOCK_RO};
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struct SongEntry
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{
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CString m_sSongName; /* Name of the song in the DWI/SM file itself.. This allows
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for a lot easier compatibility since a lot of people's
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song folders are named differantly, song names tend to
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be the same in the file.*/
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float m_fDancePointsRequired; // Ways to unlock/lock songs.
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float m_fArcadePointsRequired;
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float m_fSongPointsRequired;
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float m_fExtraStagesCleared;
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float m_fExtraStagesFailed;
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float m_fStagesCleared;
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float m_fToastysSeen;
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int m_iRouletteSeed;
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bool isLocked; // cached locked tag
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SongEntry();
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// if song is selectable vai two means
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bool SelectableWheel();
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bool SelectableRoulette();
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bool updateLocked(); //updates isLocked flag
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};
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class UnlockSystem
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{
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public:
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UnlockSystem();
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float NumPointsUntilNextUnlock();
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bool SongIsLocked( CString sSongName );
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bool SongIsRoulette( CString sSongName );
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bool LoadFromDATFile( CString sPath );
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vector<SongEntry> m_SongEntries; // All locked songs are stored here
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// functions that add to values, which don't really work.
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float UnlockAddAP(Grade credit);
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float UnlockAddDP(float credit);
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float UnlockAddSP(Grade credit);
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float UnlockClearExtraStage();
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float UnlockFailExtraStage();
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float UnlockClearStage();
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float UnlockToasty();
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bool UnlockRouletteSeed(int seed);
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private:
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void SortSongEntriesArray(); // sorts unlocks
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bool ParseRow(CString text, CString &type, float &qty, CString &songname);
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};
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#endif
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