removing and re-adding files because they show up as binary
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@@ -1,51 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenUnlock
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Desc: See header.
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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curewater
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-----------------------------------------------------------------------------
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*/
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#include "global.h"
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#include "PrefsManager.h"
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#include "ScreenUnlock.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "UnlockSystem.h"
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ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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{
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LOG->Trace("ScreenUnlock::ScreenUnlock()");
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PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
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PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
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CString sDP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->NumPointsUntilNextUnlock() );
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for(int i=1; i <= THEME->GetMetricI("ScreenUnlock", "NumUnlocks"); i++)
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{
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// new unlock graphic
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Unlocks[i].Load( THEME->GetPathToG(ssprintf("ScreenUnlock icon %d", i)) );
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Unlocks[i].SetName( ssprintf("Unlock%d",i) );
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SET_XY( Unlocks[i] );
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const bool SongIsLocked = GAMESTATE->m_pUnlockingSys->SongIsLocked
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(THEME->GetMetric("ScreenUnlock", ssprintf("Unlock%dSong", i)));
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if ( !SongIsLocked )
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this->AddChild(&Unlocks[i]);
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}
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// No negative numbers
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if( sDP.Left(1) == "-" )
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sDP = "*";
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PointsUntilNextUnlock.SetName( "DancePointsDisplay" );
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PointsUntilNextUnlock.SetText( sDP );
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PointsUntilNextUnlock.SetZoom( THEME->GetMetricF("ScreenUnlock","DancePointsZoom") );
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SET_XY( PointsUntilNextUnlock );
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this->AddChild( &PointsUntilNextUnlock );
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}
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