Delays are significant timing changes.
Yes, I'm committing while I'm on vacation. Deal with it: I'm in an area with not much to do.
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@@ -1515,7 +1515,7 @@ bool Song::IsEditAlreadyLoaded( Steps* pSteps ) const
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bool Song::HasSignificantBpmChangesOrStops() const
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bool Song::HasSignificantBpmChangesOrStops() const
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{
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{
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if( m_SongTiming.HasStops() )
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if( m_SongTiming.HasStops() || m_SongTiming.HasDelays() )
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return true;
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return true;
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// Don't consider BPM changes that only are only for maintaining sync as
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// Don't consider BPM changes that only are only for maintaining sync as
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@@ -498,7 +498,7 @@ void Steps::SetMeter( int meter )
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bool Steps::HasSignificantTimingChanges() const
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bool Steps::HasSignificantTimingChanges() const
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{
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{
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if( m_Timing.HasStops() )
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if( m_Timing.HasStops() || m_Timing.HasDelays() )
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return true;
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return true;
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/* TODO: Deal with DisplayBPM here...if possible?
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/* TODO: Deal with DisplayBPM here...if possible?
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