name cleanup: Gaining -> Gain, Losing->Lose
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@@ -481,9 +481,9 @@ void Background::UpdateCurBGChange( float fCurrentTime )
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m_pCurrentBGA = m_BGAnimations[ change.m_sBGName ];
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if( pOld )
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pOld->LosingFocus();
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pOld->LoseFocus();
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if( m_pCurrentBGA )
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m_pCurrentBGA->GainingFocus( change.m_fRate, change.m_bRewindMovie, change.m_bLoop );
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m_pCurrentBGA->GainFocus( change.m_fRate, change.m_bRewindMovie, change.m_bLoop );
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m_fSecsLeftInFade = m_pFadingBGA!=NULL ? FADE_SECONDS : 0;
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