name cleanup: Gaining -> Gain, Losing->Lose
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@@ -151,20 +151,20 @@ void ActorFrame::HandleCommand( const ParsedCommand &command )
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// don't propograte most commands to children
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}
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void ActorFrame::GainingFocus( float fRate, bool bRewindMovie, bool bLoop )
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void ActorFrame::GainFocus( float fRate, bool bRewindMovie, bool bLoop )
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{
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Actor::GainingFocus( fRate, bRewindMovie, bLoop );
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Actor::GainFocus( fRate, bRewindMovie, bLoop );
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->GainingFocus( fRate, bRewindMovie, bLoop );
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m_SubActors[i]->GainFocus( fRate, bRewindMovie, bLoop );
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}
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void ActorFrame::LosingFocus()
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void ActorFrame::LoseFocus()
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{
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Actor::LosingFocus();
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Actor::LoseFocus();
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->LosingFocus();
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m_SubActors[i]->LoseFocus();
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}
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void ActorFrame::PlayCommand( const CString &sCommandName )
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