name cleanup: Gaining -> Gain, Losing->Lose

This commit is contained in:
Chris Danford
2004-08-22 02:16:31 +00:00
parent f0d22bd7ea
commit f5d3b27450
7 changed files with 22 additions and 20 deletions
+6 -6
View File
@@ -151,20 +151,20 @@ void ActorFrame::HandleCommand( const ParsedCommand &command )
// don't propograte most commands to children
}
void ActorFrame::GainingFocus( float fRate, bool bRewindMovie, bool bLoop )
void ActorFrame::GainFocus( float fRate, bool bRewindMovie, bool bLoop )
{
Actor::GainingFocus( fRate, bRewindMovie, bLoop );
Actor::GainFocus( fRate, bRewindMovie, bLoop );
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->GainingFocus( fRate, bRewindMovie, bLoop );
m_SubActors[i]->GainFocus( fRate, bRewindMovie, bLoop );
}
void ActorFrame::LosingFocus()
void ActorFrame::LoseFocus()
{
Actor::LosingFocus();
Actor::LoseFocus();
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->LosingFocus();
m_SubActors[i]->LoseFocus();
}
void ActorFrame::PlayCommand( const CString &sCommandName )