name cleanup: Gaining -> Gain, Losing->Lose
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@@ -745,7 +745,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
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/* These are commands intended for a Sprite commands, but they will get
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* sent to all sub-actors (which aren't necessarily Sprites) on
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* GainingFocus and LosingFocus. So, don't run CheckHandledParams
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* GainFocus and LoseFocus. So, don't run CheckHandledParams
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* on these commands. */
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else if( sName=="customtexturerect" || sName=="texcoordvelocity" || sName=="scaletoclipped" ||
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sName=="stretchtexcoords" || sName=="position" || sName=="loop" || sName=="play" ||
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