name cleanup: Gaining -> Gain, Losing->Lose

This commit is contained in:
Chris Danford
2004-08-22 02:16:31 +00:00
parent f0d22bd7ea
commit f5d3b27450
7 changed files with 22 additions and 20 deletions
+1 -1
View File
@@ -745,7 +745,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
/* These are commands intended for a Sprite commands, but they will get
* sent to all sub-actors (which aren't necessarily Sprites) on
* GainingFocus and LosingFocus. So, don't run CheckHandledParams
* GainFocus and LoseFocus. So, don't run CheckHandledParams
* on these commands. */
else if( sName=="customtexturerect" || sName=="texcoordvelocity" || sName=="scaletoclipped" ||
sName=="stretchtexcoords" || sName=="position" || sName=="loop" || sName=="play" ||