NotesType => StepsType
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@@ -124,7 +124,7 @@ EditMenu::EditMenu()
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m_iSelection[ROW_SONG] = i;
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OnRowValueChanged( ROW_SONG );
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// Select the current NotesType and difficulty if any
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// Select the current StepsType and difficulty if any
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if( GAMESTATE->m_pCurNotes )
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{
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for( i=0; i<m_NotesTypes.size(); i++ )
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