arcade machine changes
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@@ -530,9 +530,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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m_Failed.Load( THEME->GetPathToB("ScreenGameplay failed") );
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this->AddChild( &m_Failed );
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if( GAMESTATE->IsFinalStage() ) // only load if we're going to use it
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if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsFinalStage() ) // only load if we're going to use it
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m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra1") );
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if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
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if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsExtraStage() ) // only load if we're going to use it
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m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra2") );
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this->AddChild( &m_Extra );
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