arcade machine changes

This commit is contained in:
Chris Danford
2003-10-17 08:03:46 +00:00
parent 01fbfdd2d2
commit f57aa6c785
7 changed files with 51 additions and 12 deletions
+2 -2
View File
@@ -530,9 +530,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
m_Failed.Load( THEME->GetPathToB("ScreenGameplay failed") );
this->AddChild( &m_Failed );
if( GAMESTATE->IsFinalStage() ) // only load if we're going to use it
if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsFinalStage() ) // only load if we're going to use it
m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra1") );
if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsExtraStage() ) // only load if we're going to use it
m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra2") );
this->AddChild( &m_Extra );