changed format of score frame graphics
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@@ -26,16 +26,11 @@ ScoreDisplayBattle::ScoreDisplayBattle()
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{
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LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" );
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m_sprFrame.Load( THEME->GetPathToG("ScoreDisplayBattle frame") );
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this->AddChild( &m_sprFrame );
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for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
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{
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float fX = (float)SCALE(i,0.f,2.f,-60.f,60.f);
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m_ItemFrame[i].Load( THEME->GetPathToG("ScoreDisplayBattle frames") );
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m_ItemFrame[i].SetXY( ITEM_X(i), ITEM_Y(i) );
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m_ItemFrame[i].StopAnimating();
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m_ItemFrame[i].SetState( i );
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this->AddChild( &m_ItemFrame[i] );
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m_ItemIcon[i].SetXY( ITEM_X(i), ITEM_Y(i) );
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m_ItemIcon[i].StopAnimating();
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this->AddChild( &m_ItemIcon[i] );
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