changed format of score frame graphics
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@@ -290,6 +290,12 @@ void Player::Update( float fDeltaTime )
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void Player::DrawPrimitives()
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{
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// don't draw CPU player in doubles.
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if( GAMESTATE->GetCurrentStyleDef()->m_StyleType == StyleDef::ONE_PLAYER_TWO_CREDITS &&
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GAMESTATE->m_PlayerController[m_PlayerNumber] == PC_CPU )
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return;
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// Draw these below everything else.
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m_ArrowBackdrop.Draw();
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m_Combo.Draw();
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