compile fix
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@@ -481,7 +481,7 @@ void MovieTexture_DShow::CreateTexture()
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SDL_Surface *img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, m_iTextureWidth, m_iTextureHeight,
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pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
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m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img );
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m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img, false );
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SDL_FreeSurface( img );
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}
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