cleanup arg order
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@@ -116,7 +116,7 @@ void DynamicActorScroller::ConfigureActor( Actor *pActor, int iItem )
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m_LoadFunction.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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pActor->PushSelf( L );
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LuaHelpers::Push( iItem, L );
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LuaHelpers::Push( L, iItem );
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lua_call( L, 2, 0 ); // 2 args, 0 results
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LUA->Release(L);
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}
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