Add GroupList.
(Group list from the group select screen, with no limit on song count.)
This commit is contained in:
@@ -0,0 +1,175 @@
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#include "stdafx.h"
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#include "GroupList.h"
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#include "ThemeManager.h"
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#include "SongManager.h"
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#define BUTTON_X THEME->GetMetricF("SelectGroup","ButtonX")
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#define BUTTON_START_Y THEME->GetMetricF("SelectGroup","ButtonStartY")
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#define BUTTON_SPACING_Y THEME->GetMetricF("SelectGroup","ButtonSpacingY")
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#define BUTTON_SELECTED_X THEME->GetMetricF("SelectGroup","ButtonSelectedX")
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GroupList::GroupList()
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{
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m_iSelection = m_iTop = 0;
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}
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void GroupList::DoneAddingGroups()
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{
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int i;
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for( i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
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{
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m_sprButton[i].Load( THEME->GetPathTo("Graphics","select group button") );
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m_sprButton[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
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this->AddSubActor( &m_sprButton[i] );
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this->AddSubActor( &m_screenLabels[i] );
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}
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for( i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
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{
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m_screenLabels[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_screenLabels[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
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m_screenLabels[i].SetZoom( 0.8f );
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m_screenLabels[i].SetShadowLength( 2 );
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CString sGroupName = m_textLabels[i];
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}
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SetLabels();
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AfterChange();
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}
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void GroupList::SetLabels()
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{
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for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
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{
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CString &label = m_textLabels[m_iTop+i];
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m_screenLabels[i].SetText( SONGMAN->ShortenGroupName( label ) );
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if( m_iTop+i == 0 ) m_screenLabels[i].TurnRainbowOn();
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else {
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m_screenLabels[i].TurnRainbowOff();
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m_screenLabels[i].SetDiffuseColor( SONGMAN->GetGroupColor(label) );
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}
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}
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}
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void GroupList::BeforeChange()
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{
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int iSel = m_iSelection-m_iTop;
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m_sprButton[iSel].BeginTweening( 0.2f );
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m_sprButton[iSel].SetTweenX( BUTTON_X );
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m_sprButton[iSel].SetEffectNone();
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m_screenLabels[iSel].BeginTweening( 0.2f );
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m_screenLabels[iSel].SetTweenX( BUTTON_X );
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m_screenLabels[iSel].SetEffectNone();
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}
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void GroupList::AfterChange()
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{
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int iSel = m_iSelection-m_iTop;
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m_sprButton[iSel].BeginTweening( 0.2f );
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m_sprButton[iSel].SetTweenX( BUTTON_SELECTED_X );
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m_sprButton[iSel].SetEffectGlowing();
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m_screenLabels[iSel].BeginTweening( 0.2f );
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m_screenLabels[iSel].SetTweenX( BUTTON_SELECTED_X );
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m_screenLabels[iSel].SetEffectGlowing();
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}
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void GroupList::Up()
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{
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BeforeChange();
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if( m_iSelection == 0 )
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SetSelection(m_textLabels.GetSize()-1);
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else
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SetSelection(m_iSelection-1);
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AfterChange();
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}
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void GroupList::Down()
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{
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BeforeChange();
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SetSelection((m_iSelection+1) % m_textLabels.GetSize());
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AfterChange();
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}
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void GroupList::AddGroup(CString name)
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{
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m_textLabels.Add(name);
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}
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void GroupList::SetSelection( int sel )
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{
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BeforeChange();
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if( sel == m_iSelection ) ;
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else if( sel == m_iSelection+1 ) {
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if( m_iSelection >= MAX_GROUPS_ONSCREEN/2 )
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m_iTop++;
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} else if( sel == m_iSelection-1 ) {
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if(m_iSelection < m_textLabels.GetSize() - MAX_GROUPS_ONSCREEN/2)
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m_iTop--;
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} else {
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/* We're jumping somewhere else; just put the top somewhere
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* reasonable. */
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m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
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}
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m_iSelection=sel;
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m_iTop = clamp( m_iTop, 0, m_textLabels.GetSize()-MAX_GROUPS_ONSCREEN );
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/* The current selection must always be visible. */
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ASSERT( m_iTop <= m_iSelection );
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ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
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SetLabels();
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AfterChange();
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}
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void GroupList::TweenOnScreen()
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{
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for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
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{
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m_sprButton[i].SetX( BUTTON_X+400 );
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m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
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m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
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m_sprButton[i].SetTweenX( BUTTON_X );
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m_screenLabels[i].SetX( BUTTON_X+400 );
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m_screenLabels[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
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m_screenLabels[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
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m_screenLabels[i].SetTweenX( BUTTON_X );
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}
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}
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void GroupList::TweenOffScreen()
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{
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for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
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{
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if( i == m_iSelection )
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m_sprButton[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
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else
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m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
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m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_sprButton[i].SetTweenX( BUTTON_X+400 );
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if( i == m_iSelection )
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m_screenLabels[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
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else
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m_screenLabels[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
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m_screenLabels[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_screenLabels[i].SetTweenX( BUTTON_X+400 );
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}
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}
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@@ -0,0 +1,38 @@
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#ifndef GROUPLIST_H
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#define GROUPLIST_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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const int MAX_GROUPS_ONSCREEN = 8;
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class GroupList: public ActorFrame {
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Sprite m_sprButton[MAX_GROUPS_ONSCREEN];
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BitmapText m_screenLabels[MAX_GROUPS_ONSCREEN];
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CArray<CString,CString> m_textLabels;
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/* Currently selected label. */
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int m_iSelection;
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/* Label that's currently at the top of the screen. */
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int m_iTop;
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void BeforeChange();
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void AfterChange();
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void SetLabels();
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public:
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GroupList();
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void SetSelection(int sel);
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int GetSelection() const { return m_iSelection; }
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CString GetSelectionName() const { return m_textLabels[m_iSelection]; }
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void Up();
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void Down();
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void AddGroup(CString name);
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void DoneAddingGroups();
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void TweenOffScreen();
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void TweenOnScreen();
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};
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#endif
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@@ -34,10 +34,6 @@
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#define NUMBER_Y THEME->GetMetricF("SelectGroup","NumberY")
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#define EXPLANATION_X THEME->GetMetricF("SelectGroup","ExplanationX")
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#define EXPLANATION_Y THEME->GetMetricF("SelectGroup","ExplanationY")
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#define BUTTON_X THEME->GetMetricF("SelectGroup","ButtonX")
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#define BUTTON_SELECTED_X THEME->GetMetricF("SelectGroup","ButtonSelectedX")
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#define BUTTON_START_Y THEME->GetMetricF("SelectGroup","ButtonStartY")
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#define BUTTON_SPACING_Y THEME->GetMetricF("SelectGroup","ButtonSpacingY")
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#define CONTENTS_X THEME->GetMetricF("SelectGroup","ContentsX")
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#define CONTENTS_Y THEME->GetMetricF("SelectGroup","ContentsY")
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@@ -89,27 +85,27 @@ ScreenSelectGroup::ScreenSelectGroup()
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for( i=0; i<aAllSongs.GetSize(); i++ ) // foreach Song
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mapGroupToNothing[ aAllSongs[i]->m_sGroupName ] = "";
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// Read group names back out into an m_asGroupNames
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m_asGroupNames.Add( "ALL MUSIC" );
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CStringArray asGroupNames;
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// Read group names back out into asGroupNames
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for( POSITION pos = mapGroupToNothing.GetStartPosition(); pos != NULL; )
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{
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CString sGroupName, sValue;
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mapGroupToNothing.GetNextAssoc( pos, sGroupName, sValue );
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m_asGroupNames.Add( sGroupName );
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if( m_asGroupNames.GetSize() == MAX_GROUPS-1 )
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break; // stop adding
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asGroupNames.Add( sGroupName );
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}
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SortCStringArray( m_asGroupNames, true );
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SortCStringArray( asGroupNames, true );
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asGroupNames.InsertAt(0, "ALL MUSIC" );
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// Add songs to the MusicList.
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for( int j=0; j<min(m_asGroupNames.GetSize(), MAX_GROUPS); j++ ) /* for each group */
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for( int j=0; j < asGroupNames.GetSize(); j++ ) /* for each group */
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{
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CArray<Song*,Song*> aSongsInGroup;
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/* find all songs */
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for( i=0; i<aAllSongs.GetSize(); i++ ) // foreach Song
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{
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if( j != 0 && aAllSongs[i]->m_sGroupName != m_asGroupNames[j] )
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/* group 0 gets all songs */
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if( j != 0 && aAllSongs[i]->m_sGroupName != asGroupNames[j] )
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continue;
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aSongsInGroup.Add( aAllSongs[i] );
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@@ -121,7 +117,6 @@ ScreenSelectGroup::ScreenSelectGroup()
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m_MusicList.AddSongsToGroup(aSongsInGroup);
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}
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m_iSelection = 0;
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m_bChosen = false;
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m_Menu.Load(
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@@ -156,26 +151,12 @@ ScreenSelectGroup::ScreenSelectGroup()
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this->AddSubActor( &m_sprContents );
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this->AddSubActor( &m_MusicList );
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for( i=0; i < asGroupNames.GetSize(); ++i )
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m_GroupList.AddGroup( asGroupNames[i] );
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m_GroupList.DoneAddingGroups();
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this->AddSubActor( &m_GroupList );
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for( i=0; i<min(m_asGroupNames.GetSize(), MAX_GROUPS); i++ )
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{
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CString sGroupName = m_asGroupNames[i];
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m_sprButton[i].Load( THEME->GetPathTo("Graphics","select group button") );
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m_sprButton[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
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this->AddSubActor( &m_sprButton[i] );
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m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textLabel[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
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m_textLabel[i].SetText( SONGMAN->ShortenGroupName( sGroupName ) );
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m_textLabel[i].SetZoom( 0.8f );
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m_textLabel[i].SetShadowLength( 2 );
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if( i == 0 ) m_textLabel[i].TurnRainbowOn();
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else m_textLabel[i].SetDiffuseColor( SONGMAN->GetGroupColor(sGroupName) );
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this->AddSubActor( &m_textLabel[i] );
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}
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m_soundChange.Load( THEME->GetPathTo("Sounds","select group change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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@@ -192,6 +173,7 @@ ScreenSelectGroup::ScreenSelectGroup()
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m_Menu.TweenOnScreenFromMenu( SM_None );
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TweenOnScreen();
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AfterChange();
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m_GroupList.SetSelection(0);
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}
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@@ -238,34 +220,12 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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void ScreenSelectGroup::BeforeChange()
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{
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int iSel = m_iSelection;
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m_sprButton[iSel].BeginTweening( 0.2f );
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m_sprButton[iSel].SetTweenX( BUTTON_X );
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m_sprButton[iSel].SetEffectNone();
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m_textLabel[iSel].BeginTweening( 0.2f );
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m_textLabel[iSel].SetTweenX( BUTTON_X );
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m_textLabel[iSel].SetEffectNone();
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}
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void ScreenSelectGroup::AfterChange()
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{
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int iSel = m_iSelection;
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int sel = m_GroupList.GetSelection();
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m_MusicList.SetGroupNo(sel);
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m_sprButton[iSel].BeginTweening( 0.2f );
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m_sprButton[iSel].SetTweenX( BUTTON_SELECTED_X );
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m_sprButton[iSel].SetEffectGlowing();
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m_textLabel[iSel].BeginTweening( 0.2f );
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m_textLabel[iSel].SetTweenX( BUTTON_SELECTED_X );
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m_textLabel[iSel].SetEffectGlowing();
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m_MusicList.SetGroupNo(m_iSelection);
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CString sSelectedGroupName = m_asGroupNames[m_iSelection];
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CString sSelectedGroupName = m_GroupList.GetSelectionName();
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CString sGroupBannerPath;
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if( 0 == stricmp(sSelectedGroupName, "ALL MUSIC") )
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@@ -297,11 +257,7 @@ void ScreenSelectGroup::MenuUp( const PlayerNumber p )
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if( m_bChosen )
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return;
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BeforeChange();
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m_iSelection = m_iSelection-1 % m_asGroupNames.GetSize();
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if( m_iSelection < 0 )
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m_iSelection += min( m_asGroupNames.GetSize(), MAX_GROUPS );
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m_GroupList.Up();
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AfterChange();
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@@ -314,9 +270,7 @@ void ScreenSelectGroup::MenuDown( const PlayerNumber p )
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if( m_bChosen )
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return;
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BeforeChange();
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m_iSelection = (m_iSelection+1) % min( m_asGroupNames.GetSize(), MAX_GROUPS );
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m_GroupList.Down();
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AfterChange();
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@@ -329,7 +283,7 @@ void ScreenSelectGroup::MenuStart( const PlayerNumber p )
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m_bChosen = true;
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GAMESTATE->m_pCurSong = NULL;
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GAMESTATE->m_sPreferredGroup = m_asGroupNames[m_iSelection];
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GAMESTATE->m_sPreferredGroup = m_GroupList.GetSelectionName();
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if( 0 == stricmp(GAMESTATE->m_sPreferredGroup, "All Music") )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_GROUP_COMMENT_ALL_MUSIC) );
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@@ -366,26 +320,9 @@ void ScreenSelectGroup::TweenOffScreen()
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m_sprContents.BeginTweeningQueued( 0.7f );
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m_sprContents.BeginTweeningQueued( 0.5f, TWEEN_BIAS_END );
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m_sprContents.SetTweenY( CONTENTS_Y+400 );
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m_MusicList.TweenOffScreen();
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for( i=0; i<min(m_asGroupNames.GetSize(), MAX_GROUPS); i++ )
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{
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if( i == m_iSelection )
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m_sprButton[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
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else
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m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
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m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_sprButton[i].SetTweenX( BUTTON_X+400 );
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if( i == m_iSelection )
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m_textLabel[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
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else
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m_textLabel[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
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m_textLabel[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_textLabel[i].SetTweenX( BUTTON_X+400 );
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}
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m_GroupList.TweenOffScreen();
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}
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void ScreenSelectGroup::TweenOnScreen()
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@@ -410,17 +347,5 @@ void ScreenSelectGroup::TweenOnScreen()
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m_sprContents.SetTweenY( CONTENTS_Y );
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m_MusicList.TweenOnScreen();
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for( i=0; i<min(m_asGroupNames.GetSize(), MAX_GROUPS); i++ )
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{
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m_sprButton[i].SetX( BUTTON_X+400 );
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m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
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m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
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m_sprButton[i].SetTweenX( BUTTON_X );
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m_textLabel[i].SetX( BUTTON_X+400 );
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m_textLabel[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
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m_textLabel[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
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m_textLabel[i].SetTweenX( BUTTON_X );
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}
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m_GroupList.TweenOnScreen();
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}
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@@ -12,15 +12,12 @@
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#include "Screen.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "Screen.h"
|
||||
#include "Quad.h"
|
||||
#include "MenuElements.h"
|
||||
#include "FadingBanner.h"
|
||||
#include "MusicList.h"
|
||||
#include "GroupList.h"
|
||||
|
||||
|
||||
const int MAX_GROUPS = 15;
|
||||
|
||||
class ScreenSelectGroup : public Screen
|
||||
{
|
||||
public:
|
||||
@@ -31,7 +28,6 @@ public:
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
void BeforeChange();
|
||||
void AfterChange();
|
||||
|
||||
void MenuLeft( const PlayerNumber p );
|
||||
@@ -52,16 +48,14 @@ private:
|
||||
Sprite m_sprFrame;
|
||||
FadingBanner m_Banner;
|
||||
BitmapText m_textNumber;
|
||||
Sprite m_sprButton[MAX_GROUPS];
|
||||
BitmapText m_textLabel[MAX_GROUPS];
|
||||
Sprite m_sprContents;
|
||||
|
||||
MusicList m_MusicList;
|
||||
GroupList m_GroupList;
|
||||
|
||||
RandomSample m_soundChange;
|
||||
RandomSample m_soundSelect;
|
||||
|
||||
CStringArray m_asGroupNames;
|
||||
int m_iSelection;
|
||||
bool m_bChosen;
|
||||
};
|
||||
|
||||
|
||||
@@ -636,6 +636,14 @@ SOURCE=.\GroupInfoFrame.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\GroupList.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\GroupList.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MenuElements.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
@@ -628,6 +628,12 @@
|
||||
<File
|
||||
RelativePath="GrooveRadar.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupInfoFrame.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user