make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
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@@ -93,7 +93,7 @@ void Background::LoadFromAniDir( CString sAniDir )
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m_BGAnimations.push_back( pTempBGA );
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}
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BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &aniseg, const CString &bgpath) const
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BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &aniseg) const
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{
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BGAnimation *pTempBGA;
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@@ -107,7 +107,7 @@ BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &anise
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromAniDir( asFiles[0], bgpath );
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pTempBGA->LoadFromAniDir( asFiles[0] );
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return pTempBGA;
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}
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// Look for BG movies in the song dir
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@@ -132,7 +132,7 @@ BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &anise
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromAniDir( asFiles[0], bgpath );
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pTempBGA->LoadFromAniDir( asFiles[0] );
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return pTempBGA;
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}
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@@ -141,7 +141,7 @@ BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &anise
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromVisualization( asFiles[0], bgpath );
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pTempBGA->LoadFromVisualization( asFiles[0] );
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return pTempBGA;
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}
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return NULL;
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@@ -154,7 +154,7 @@ void Background::LoadFromSong( Song* pSong )
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const float fXZoom = RECT_BACKGROUND.GetWidth() / (float)SCREEN_WIDTH;
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const float fYZoom = RECT_BACKGROUND.GetHeight() / (float)SCREEN_HEIGHT;
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const CString sSongBackgroundPath = pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathTo("Graphics","Background fallback");
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CString sSongBGPath = pSong && pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathTo("Graphics","Common fallback background");
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//
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// Load the static background that will before notes start and after notes end
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@@ -162,7 +162,7 @@ void Background::LoadFromSong( Song* pSong )
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{
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BGAnimation *pTempBGA = new BGAnimation;
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pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
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pTempBGA->LoadFromStaticGraphic( sSongBGPath );
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m_BGAnimations.push_back( pTempBGA );
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}
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@@ -178,7 +178,7 @@ void Background::LoadFromSong( Song* pSong )
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const BackgroundChange& aniseg = pSong->m_BackgroundChanges[i];
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bool bFade = i==0;
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BGAnimation *pTempBGA = GetBGA(pSong, aniseg, sSongBackgroundPath);
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BGAnimation *pTempBGA = GetBGA(pSong, aniseg);
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if(pTempBGA != NULL)
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{
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@@ -231,12 +231,12 @@ void Background::LoadFromSong( Song* pSong )
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{
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unsigned index = rand() % arrayPossibleMovies.size();
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromVisualization( arrayPossibleMovies[index], sSongBackgroundPath );
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pTempBGA->LoadFromVisualization( arrayPossibleMovies[index] );
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}
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else
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{
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
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pTempBGA->LoadFromStaticGraphic( sSongBGPath );
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}
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m_BGAnimations.push_back( pTempBGA );
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}
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@@ -255,7 +255,7 @@ void Background::LoadFromSong( Song* pSong )
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{
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unsigned index = rand() % arrayPossibleAnims.size();
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BGAnimation *pTempBGA = new BGAnimation;
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pTempBGA->LoadFromAniDir( arrayPossibleAnims[index], sSongBackgroundPath );
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pTempBGA->LoadFromAniDir( arrayPossibleAnims[index] );
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m_BGAnimations.push_back( pTempBGA );
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arrayPossibleAnims.erase( arrayPossibleAnims.begin()+index,
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arrayPossibleAnims.begin()+index+1 );
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