have smpackage read theme from static.ini in case the game hasn't been run yet to create preferences.ini
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@@ -8,13 +8,12 @@
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#include "Foreach.h"
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#include "Preference.h"
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#include "RageLog.h"
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const RString DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
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//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
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#include "SpecialFiles.h"
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const RString STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
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const RString TYPE_TXT_FILE = "Data/Type.txt";
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//DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
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//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
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//STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
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//TYPE_TXT_FILE = "Data/Type.txt";
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PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
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