go to game over instead of eval summary; add select menu sounds.

This commit is contained in:
Jonathan Payne
2011-08-20 19:24:20 -07:00
parent 7db126d138
commit f4f457cd0a
3 changed files with 16 additions and 4 deletions
+2
View File
@@ -185,6 +185,8 @@ Branch = {
AfterEvaluation = function() AfterEvaluation = function()
if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() >= 1 then if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() >= 1 then
return "ScreenProfileSave" return "ScreenProfileSave"
elseif STATSMAN:GetCurStageStats():AllFailed() then
return "ScreenProfileSaveSummary"
else else
return "ScreenEvaluationSummary" return "ScreenEvaluationSummary"
end end
@@ -242,4 +242,14 @@ t[#t+1] = StandardDecorationFromFileOptional("SongOptions","SongOptionsText") ..
ShowEnteringOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsEnterCommand"); ShowEnteringOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsEnterCommand");
HidePressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsHideCommand"); HidePressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsHideCommand");
}; };
-- Sounds
t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathS("_switch","up")) .. {
SelectMenuOpenedMessageCommand=cmd(stop;play);
};
LoadActor(THEME:GetPathS("_switch","down")) .. {
SelectMenuClosedMessageCommand=cmd(stop;play);
};
};
return t return t
+4 -4
View File
@@ -841,14 +841,14 @@ SelectMenuAvailable=true
# ModeMenuAvailable=(getenv(sMode) == Normal) # ModeMenuAvailable=(getenv(sMode) == Normal)
# HelpDisplay has things added here to make sure it disappears for another # HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations. # actor, which we defined in this screens decorations.
HelpSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0; HelpSelectMenuOpenedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bouncebegin,0.25;diffusealpha,0;zoom,0.75
HelpSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1; HelpSelectMenuClosedMessageCommand=basezoom,0.75;finishtweening;zoom,1.25;bounceend,0.125;diffusealpha,1;zoom,1
# Clone everything from HelpDisplay: we're lazy # Clone everything from HelpDisplay: we're lazy
ShowAlternateHelpDisplay=true ShowAlternateHelpDisplay=true
# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32; # AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0; # AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1; AlternateHelpDisplaySelectMenuOpenedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bouncebegin,0.125;diffusealpha,1;zoom,1
AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0; AlternateHelpDisplaySelectMenuClosedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bounceend,0.25;diffusealpha,0;zoom,0.75
# #
MusicWheelX=SCREEN_CENTER_X+160 MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y MusicWheelY=SCREEN_CENTER_Y