go to game over instead of eval summary; add select menu sounds.
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@@ -185,6 +185,8 @@ Branch = {
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AfterEvaluation = function()
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AfterEvaluation = function()
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if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() >= 1 then
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if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() >= 1 then
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return "ScreenProfileSave"
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return "ScreenProfileSave"
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elseif STATSMAN:GetCurStageStats():AllFailed() then
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return "ScreenProfileSaveSummary"
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else
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else
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return "ScreenEvaluationSummary"
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return "ScreenEvaluationSummary"
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end
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end
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@@ -242,4 +242,14 @@ t[#t+1] = StandardDecorationFromFileOptional("SongOptions","SongOptionsText") ..
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ShowEnteringOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsEnterCommand");
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ShowEnteringOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsEnterCommand");
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HidePressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsHideCommand");
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HidePressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsHideCommand");
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};
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};
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-- Sounds
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathS("_switch","up")) .. {
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SelectMenuOpenedMessageCommand=cmd(stop;play);
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};
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LoadActor(THEME:GetPathS("_switch","down")) .. {
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SelectMenuClosedMessageCommand=cmd(stop;play);
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};
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};
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return t
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return t
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@@ -841,14 +841,14 @@ SelectMenuAvailable=true
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# ModeMenuAvailable=(getenv(sMode) == Normal)
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# ModeMenuAvailable=(getenv(sMode) == Normal)
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# HelpDisplay has things added here to make sure it disappears for another
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# HelpDisplay has things added here to make sure it disappears for another
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# actor, which we defined in this screens decorations.
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# actor, which we defined in this screens decorations.
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HelpSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
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HelpSelectMenuOpenedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bouncebegin,0.25;diffusealpha,0;zoom,0.75
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HelpSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
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HelpSelectMenuClosedMessageCommand=basezoom,0.75;finishtweening;zoom,1.25;bounceend,0.125;diffusealpha,1;zoom,1
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# Clone everything from HelpDisplay: we're lazy
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# Clone everything from HelpDisplay: we're lazy
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ShowAlternateHelpDisplay=true
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ShowAlternateHelpDisplay=true
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# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
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# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
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# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
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# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
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AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
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AlternateHelpDisplaySelectMenuOpenedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bouncebegin,0.125;diffusealpha,1;zoom,1
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AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
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AlternateHelpDisplaySelectMenuClosedMessageCommand=basezoom,0.75;finishtweening;zoom,1;bounceend,0.25;diffusealpha,0;zoom,0.75
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#
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#
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MusicWheelX=SCREEN_CENTER_X+160
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MusicWheelX=SCREEN_CENTER_X+160
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MusicWheelY=SCREEN_CENTER_Y
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MusicWheelY=SCREEN_CENTER_Y
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