cleanup
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@@ -34,6 +34,7 @@
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#include "fstream"
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#include "fstream"
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#include "Bookkeeper.h"
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#include "Bookkeeper.h"
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#define DEFAULT_MODIFIERS THEME->GetMetric( "Common","DefaultModifiers" )
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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@@ -113,7 +114,7 @@ void GameState::Reset()
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for( p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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ApplyModifiers( (PlayerNumber)p, THEME->GetMetric( "Common","DefaultModifiers" ) );
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ApplyModifiers( (PlayerNumber)p, DEFAULT_MODIFIERS );
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ApplyModifiers( (PlayerNumber)p, PREFSMAN->m_sDefaultModifiers );
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ApplyModifiers( (PlayerNumber)p, PREFSMAN->m_sDefaultModifiers );
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}
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}
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