Update for floating point. No need to bother with the integer read because OS X doesn't use it.
This commit is contained in:
@@ -29,131 +29,100 @@ bool Vector::CheckForVector()
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return !sysctl( selectors, 2, &result, &length, NULL, 0 ) && result;
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}
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/* for( size_t pos = 0; pos < size; ++pos )
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* dest[pos] += src[pos] * volume;
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/* for( unsigned pos = 0; pos < size; ++pos )
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* dest[pos] += src[pos];
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* Idea from: http://developer.apple.com/hardwaredrivers/ve/downloads/add.c */
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void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, short volume )
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void Vector::FastSoundWrite( float *dest, const float *src, unsigned size )
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{
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if( size > 7 )
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if( size > 4 )
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{
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int index = 0;
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vUInt8 one = (vUInt8)(1);
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vUInt8 volMask = vec_lvsl( 0, &volume );
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vSInt16 vol = vec_lde( 0, &volume );
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vol = vec_splat( vec_perm(vol, vol, volMask), 0 );
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// Setup the masks.
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vUInt8 srcMask = vec_add( vec_lvsl(15, src), one );
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vUInt8 loadMask = vec_add( vec_lvsl(15, dest), one );
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vUInt8 storeMask = vec_lvsr( 0, dest ); // I have no idea why shift right for stores.
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vSInt16 load1Src = vec_ld( 0, src );
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vSInt32 load1Dest = vec_ld( 0, dest );
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vSInt32 store = (vSInt32)(0);
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vUInt8 destMask = vec_add(vec_lvsl(15, dest), one );
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vUInt8 storeMask = vec_lvsr( 0, dest );
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vFloat load1Src = vec_ld( 0, src );
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vFloat load1Dest = vec_ld( 0, dest );
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vFloat store = (vFloat)(0.0f);
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// If dest is misaligned, pull first loop iteration out.
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// If dest is misaligned, pull the first loop iteration out.
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if( intptr_t(dest) & 0xF )
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{
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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vFloat load2Src = vec_ld( 15, src );
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vFloat load2Dest = vec_ld( 15, dest );
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/* Multiply the even 2-byte elements in data with those in vol to get
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* 4-byte elements. Do the same with the odd elements then merge both
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* high and low halves of the vectors into two new 4-element, 4-byte
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* vectors. In this way the combined vector <first,second> contains
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* the 8 products in the correct order. */
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vSInt32 even = vec_mule( load1Src, vol );
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vSInt32 odd = vec_mulo( load1Src, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load1Dest = vec_perm( load1Dest, load2Dest, destMask );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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load1Dest = vec_add( load1Dest, load1Src );
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store = vec_perm( load1Dest, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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while( (intptr_t(dest) + index) & 0xC )
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{
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vec_ste( store, index, dest );
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index += 4;
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}
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vec_st( load1Dest, index, dest );
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load1Src = load2Src;
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load1Dest = load3Dest;
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store = load2Dest;
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src += 8;
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dest += 8;
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size -= 8;
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store = load1Dest;
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load1Dest = load2Dest;
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src += 4;
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dest += 4;
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size -= 4;
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/* Incrementing the index is supposed to have the same effect
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* as incrementing dest bust since we read from dest as well
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* as incrementing dest but since we read from dest as well
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* we don't want to increment twice so decrement the index. */
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index -= 16;
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// XXX: What in the world did I mean here?
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index -= 16;
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}
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while( size >= 32 )
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{
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt16 load3Src = vec_ld( 31, src );
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vSInt16 load4Src = vec_ld( 47, src );
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vSInt16 load5Src = vec_ld( 63, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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vSInt32 load4Dest = vec_ld( 47, dest );
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vSInt32 load5Dest = vec_ld( 63, dest );
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vSInt32 load6Dest = vec_ld( 79, dest );
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vSInt32 load7Dest = vec_ld( 95, dest );
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vSInt32 load8Dest = vec_ld( 111, dest );
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vSInt32 load9Dest = vec_ld( 127, dest );
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// Align the data
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vFloat load2Src = vec_ld( 15, src );
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vFloat load3Src = vec_ld( 31, src );
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vFloat load4Src = vec_ld( 47, src );
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vFloat load5Src = vec_ld( 63, src );
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vFloat load6Src = vec_ld( 79, src );
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vFloat load7Src = vec_ld( 95, src );
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vFloat load8Src = vec_ld( 111, src );
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vFloat load9Src = vec_ld( 127, src );
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vFloat load2Dest = vec_ld( 15, dest );
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vFloat load3Dest = vec_ld( 31, dest );
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vFloat load4Dest = vec_ld( 47, dest );
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vFloat load5Dest = vec_ld( 63, dest );
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vFloat load6Dest = vec_ld( 79, dest );
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vFloat load7Dest = vec_ld( 95, dest );
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vFloat load8Dest = vec_ld( 111, dest );
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vFloat load9Dest = vec_ld( 127, dest );
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// Align the data.
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load2Src = vec_perm( load2Src, load3Src, srcMask );
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load3Src = vec_perm( load3Src, load4Src, srcMask );
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load4Src = vec_perm( load4Src, load5Src, srcMask );
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load5Src = vec_perm( load5Src, load6Src, srcMask );
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load6Src = vec_perm( load6Src, load7Src, srcMask );
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load7Src = vec_perm( load7Src, load8Src, srcMask );
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load8Src = vec_perm( load8Src, load9Src, srcMask );
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// Not load5Src, it's untouched and used later.
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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load3Dest = vec_perm( load3Dest, load4Dest, loadMask );
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load4Dest = vec_perm( load4Dest, load5Dest, loadMask );
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load5Dest = vec_perm( load5Dest, load6Dest, loadMask );
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load6Dest = vec_perm( load6Dest, load7Dest, loadMask );
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load7Dest = vec_perm( load7Dest, load8Dest, loadMask );
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load8Dest = vec_perm( load8Dest, load9Dest, loadMask );
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load1Dest = vec_perm( load1Dest, load2Dest, destMask );
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load2Dest = vec_perm( load2Dest, load3Dest, destMask );
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load3Dest = vec_perm( load3Dest, load4Dest, destMask );
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load4Dest = vec_perm( load4Dest, load5Dest, destMask );
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load5Dest = vec_perm( load5Dest, load6Dest, destMask );
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load6Dest = vec_perm( load6Dest, load7Dest, destMask );
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load7Dest = vec_perm( load7Dest, load8Dest, destMask );
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load8Dest = vec_perm( load8Dest, load9Dest, destMask );
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// Not load9Dest.
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vSInt32 even1 = vec_mule( load1Src, vol );
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vSInt32 odd1 = vec_mulo( load1Src, vol );
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vSInt32 even2 = vec_mule( load2Src, vol );
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vSInt32 odd2 = vec_mulo( load2Src, vol );
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vSInt32 even3 = vec_mule( load3Src, vol );
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vSInt32 odd3 = vec_mulo( load3Src, vol );
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vSInt32 even4 = vec_mule( load4Src, vol );
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vSInt32 odd4 = vec_mulo( load4Src, vol );
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vSInt32 first = vec_mergeh( even1, odd1 );
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vSInt32 second = vec_mergel( even1, odd1 );
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vSInt32 third = vec_mergeh( even2, odd2 );
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vSInt32 fourth = vec_mergel( even2, odd2 );
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vSInt32 fifth = vec_mergeh( even3, odd3 );
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vSInt32 sixth = vec_mergel( even3, odd3 );
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vSInt32 seventh = vec_mergeh( even4, odd4 );
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vSInt32 eighth = vec_mergel( even4, odd4 );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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load3Dest = vec_add( load3Dest, third );
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load4Dest = vec_add( load4Dest, fourth );
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load5Dest = vec_add( load5Dest, fifth );
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load6Dest = vec_add( load6Dest, sixth );
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load7Dest = vec_add( load7Dest, seventh );
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load8Dest = vec_add( load8Dest, eighth );
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// Unalign results.
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load1Dest = vec_add( load1Dest, load1Src );
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load2Dest = vec_add( load2Dest, load2Src );
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load3Dest = vec_add( load3Dest, load3Src );
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load4Dest = vec_add( load4Dest, load4Src );
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load5Dest = vec_add( load5Dest, load5Src );
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load6Dest = vec_add( load6Dest, load6Src );
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load7Dest = vec_add( load7Dest, load7Src );
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load8Dest = vec_add( load8Dest, load8Src );
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// Unalign the results.
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store = vec_perm( store, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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load2Dest = vec_perm( load2Dest, load3Dest, storeMask );
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@@ -172,51 +141,41 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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vec_st( load5Dest, index + 80, dest );
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vec_st( load6Dest, index + 96, dest );
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vec_st( load7Dest, index + 112, dest );
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load1Src = load5Src;
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load1Src = load9Src;
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load1Dest = load9Dest;
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store = load8Dest;
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dest += 32;
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src += 32;
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size -= 32;
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}
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/* This completely baffles gcc's loop unrolling. If I make it > 7 instead,
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/* This completely baffles gcc's loop unrolling. If I make it > 3 instead,
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* then gcc produces 4 identical copies of the loop without scheduling them
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* in a sane manner (hence the manual unrolling above) but this loop will
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* never be executed more than 3 times so that code will never be used.
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* This produces code the way gcc _should_ do it by unrolling and scheduling
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* and then producing the rolled version. */
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while( size & ~0x7 )
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while( size & ~0x3 )
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{
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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vFloat load2Src = vec_ld( 15, src );
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vFloat load2Dest = vec_ld( 15, dest );
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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vSInt32 even = vec_mule( load1Src, vol );
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vSInt32 odd = vec_mulo( load1Src, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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load1Dest = vec_perm( load1Dest, load2Dest, destMask );
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load1Dest = vec_add( load1Dest, load1Src );
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store = vec_perm( store, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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vec_st( store, index + 0, dest );
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vec_st( load1Dest, index + 16, dest );
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vec_st( store, index, dest );
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load1Src = load2Src;
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load1Dest = load3Dest;
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store = load2Dest;
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src += 8;
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dest += 8;
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size -= 8;
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store = load1Dest;
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load1Dest = load2Dest;
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src += 4;
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dest += 4;
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size -= 4;
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}
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// Store the remainder of the vector, if it was misaligned.
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if( index < 0 )
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{
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@@ -229,259 +188,11 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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}
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}
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/* If we account for both misaligned dest and src, there is really no way to
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* do this in vector code so do the last at most 7 elements in scalar code. */
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* do this in vector code so do the last at most 3 elements in scalar code. */
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while( size-- )
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*(dest++) += *(src++) * volume;
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*(dest++) += *(src++);
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}
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/* for( size_t pos = 0; pos < size; ++pos )
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* dest[pos] = clamp( src[pos]/256, -32768, 32767 );
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*/
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void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size )
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{
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int index = 0;
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vSInt32 zero = (vSInt32)( 0 );
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vUInt32 shift = (vUInt32)( 8 );
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vSInt16 store = (vSInt16)( 0 );
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vUInt8 storeMask = vec_lvsr( 0, dest ); // Setup the store mask.
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if( intptr_t(dest) & 0xF )
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{
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index -= intptr_t(dest) & 0xF;
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store = vec_ld( 0, dest );
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}
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/* This is tricky. We need to divide signed 4-byte integers by 256 and stuff
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* them into 2-byte integers. First, find the elements which are negative
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* by comparing to zero (those less than zero will have each bit in the
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* 32-bit element set to 1 and those at least zero will have them all set
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* to 0). Take the absolute value (it actually subtracts the vector from zero
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* and computes the max to do that), shift right by 8 bits, use the masks
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* to get vectors containing only those elements which were negative and
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* subtract twice. Use saturated arithmatic to deal with overflow. Lastly,
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* pack the two vectors into signed 2-byte integers (again saturated). */
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while( size >= 32 )
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{
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// Use LRU load which marks the address as LRU. Does nothing on the G5.
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 second = vec_ldl( 16, src );
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vSInt32 third = vec_ldl( 32, src );
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vSInt32 fourth = vec_ldl( 48, src );
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vSInt32 fifth = vec_ldl( 64, src );
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vSInt32 sixth = vec_ldl( 80, src );
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vSInt32 seventh = vec_ldl( 96, src );
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vSInt32 eighth = vec_ldl( 112, src );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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vSInt32 temp3 = (vSInt32)vec_cmplt( third, zero );
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vSInt32 temp4 = (vSInt32)vec_cmplt( fourth, zero );
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vSInt32 temp5 = (vSInt32)vec_cmplt( fifth, zero );
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vSInt32 temp6 = (vSInt32)vec_cmplt( sixth, zero );
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vSInt32 temp7 = (vSInt32)vec_cmplt( seventh, zero );
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vSInt32 temp8 = (vSInt32)vec_cmplt( eighth, zero );
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first = vec_sr( vec_abss(first), shift );
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second = vec_sr( vec_abss(second), shift );
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third = vec_sr( vec_abss(third), shift );
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fourth = vec_sr( vec_abss(fourth), shift );
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fifth = vec_sr( vec_abss(fifth), shift );
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sixth = vec_sr( vec_abss(sixth), shift );
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seventh = vec_sr( vec_abss(seventh), shift );
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eighth = vec_sr( vec_abss(eighth), shift );
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temp1 = vec_and( first, temp1 );
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temp2 = vec_and( second, temp2 );
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temp3 = vec_and( third, temp3 );
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temp4 = vec_and( fourth, temp4 );
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temp5 = vec_and( fifth, temp5 );
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temp6 = vec_and( sixth, temp6 );
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temp7 = vec_and( seventh, temp7 );
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temp8 = vec_and( eighth, temp8 );
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first = vec_subs( vec_sub(first, temp1), temp1 );
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second = vec_subs( vec_sub(second, temp2), temp2 );
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third = vec_subs( vec_sub(third, temp3), temp3 );
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fourth = vec_subs( vec_sub(fourth, temp4), temp4 );
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fifth = vec_subs( vec_sub(fifth, temp5), temp5 );
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sixth = vec_subs( vec_sub(sixth, temp6), temp6 );
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seventh = vec_subs( vec_sub(seventh, temp7), temp7 );
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eighth = vec_subs( vec_sub(eighth, temp8), temp8 );
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vSInt16 result1 = vec_packs( first, second );
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vSInt16 result2 = vec_packs( third, fourth );
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vSInt16 result3 = vec_packs( fifth, sixth );
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vSInt16 result4 = vec_packs( seventh, eighth );
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store = vec_perm( store, result1, storeMask );
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result1 = vec_perm( result1, result2, storeMask );
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result2 = vec_perm( result2, result3, storeMask );
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result3 = vec_perm( result3, result4, storeMask );
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vec_st( store, 0, dest );
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vec_st( result1, 16, dest );
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vec_st( result2, 32, dest );
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vec_st( result3, 48, dest );
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store = result4;
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dest += 32;
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src += 32;
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size -= 32;
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}
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// Befuddle optimizer as above.
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while( size & ~0x7 )
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{
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 second = vec_ldl( 16, src );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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first = vec_sr( vec_abss(first), shift );
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second = vec_sr( vec_abss(second), shift );
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temp1 = vec_and( first, temp1 );
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temp2 = vec_and( second, temp2 );
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first = vec_subs( vec_sub(first, temp1), temp1 );
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second = vec_subs( vec_sub(second, temp2), temp2 );
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vSInt16 result = vec_packs( first, second );
|
||||
vec_st( vec_perm(store, result, storeMask), 0, dest );
|
||||
|
||||
store = result;
|
||||
dest += 8;
|
||||
src += 8;
|
||||
size -= 8;
|
||||
}
|
||||
store = vec_perm( store, store, storeMask );
|
||||
int temp = index;
|
||||
while( index < 0 )
|
||||
{
|
||||
vec_ste( store, index, dest );
|
||||
index += 2;
|
||||
}
|
||||
temp >>=1;
|
||||
dest += temp;
|
||||
src += temp;
|
||||
size -= temp;
|
||||
while( size-- )
|
||||
*dest++ = max( -32768, min(*src++>>8, 32767) );
|
||||
}
|
||||
|
||||
/* for( size_t pos = 0; pos < size; ++pos )
|
||||
* dest[pos] = SCALE( float(src[pos]), -32768*256, 32767*256, -1.0f, 1.0f );
|
||||
*/
|
||||
void Vector::FastSoundRead( float *dest, const int32_t *src, unsigned size )
|
||||
{
|
||||
/* m = -32768; M = 32767
|
||||
* (x-2^8*m)(1-(-1))/(2^8*M-2^8*m)+(-1)
|
||||
* = ((x-2^8*m)/(2^8))*(2/(M-m))+(-1)
|
||||
* = ((x-2^8*m)/(2^16))*((2*2^8)/(M-m))+(-1)
|
||||
* l1 = 2^8*m = -8388608
|
||||
* scale = 2*2^8/(M-m) = 0.00781261921110856794
|
||||
* l2 = -1 */
|
||||
int index = 0;
|
||||
vFloat scale = (vFloat) ( 0.00781261921110856794f );
|
||||
vSInt32 l1 = (vSInt32) ( -8388608 );
|
||||
vFloat l2 = (vFloat) ( -1.0f );
|
||||
vUInt8 storeMask = vec_lvsr( 0, dest ); // Setup the store mask.
|
||||
vFloat st = (vFloat)( 0.0f );
|
||||
|
||||
if( intptr_t(dest) & 0xF )
|
||||
{
|
||||
index -= intptr_t(dest) & 0xF;
|
||||
st = vec_ld( 0, dest );
|
||||
}
|
||||
while( size >= 32 )
|
||||
{
|
||||
/* By far the simplest of these, we need only perform the scale
|
||||
* operation which amounts to subtracting l1, converting to a float,
|
||||
* multiplying by a constant, and adding l2. We can multiply and add
|
||||
* in one instruction. The 16 in vec_ctf(X,16) divides by 2^16. */
|
||||
vSInt32 x1 = vec_ldl( 0, src );
|
||||
vSInt32 x2 = vec_ldl( 16, src );
|
||||
vSInt32 x3 = vec_ldl( 32, src );
|
||||
vSInt32 x4 = vec_ldl( 48, src );
|
||||
vSInt32 x5 = vec_ldl( 64, src );
|
||||
vSInt32 x6 = vec_ldl( 80, src );
|
||||
vSInt32 x7 = vec_ldl( 96, src );
|
||||
vSInt32 x8 = vec_ldl( 112, src );
|
||||
|
||||
x1 = vec_subs( x1, l1 );
|
||||
x2 = vec_subs( x2, l1 );
|
||||
x3 = vec_subs( x3, l1 );
|
||||
x4 = vec_subs( x4, l1 );
|
||||
x5 = vec_subs( x5, l1 );
|
||||
x6 = vec_subs( x6, l1 );
|
||||
x7 = vec_subs( x7, l1 );
|
||||
x8 = vec_subs( x8, l1 );
|
||||
|
||||
vFloat f1 = vec_ctf( x1, 16 );
|
||||
vFloat f2 = vec_ctf( x2, 16 );
|
||||
vFloat f3 = vec_ctf( x3, 16 );
|
||||
vFloat f4 = vec_ctf( x4, 16 );
|
||||
vFloat f5 = vec_ctf( x5, 16 );
|
||||
vFloat f6 = vec_ctf( x6, 16 );
|
||||
vFloat f7 = vec_ctf( x7, 16 );
|
||||
vFloat f8 = vec_ctf( x8, 16 );
|
||||
|
||||
f1 = vec_madd( f1, scale, l2 );
|
||||
f2 = vec_madd( f2, scale, l2 );
|
||||
f3 = vec_madd( f3, scale, l2 );
|
||||
f4 = vec_madd( f4, scale, l2 );
|
||||
f5 = vec_madd( f5, scale, l2 );
|
||||
f6 = vec_madd( f6, scale, l2 );
|
||||
f7 = vec_madd( f7, scale, l2 );
|
||||
f8 = vec_madd( f8, scale, l2 );
|
||||
|
||||
st = vec_perm( st, f1, storeMask );
|
||||
f1 = vec_perm( f1, f2, storeMask );
|
||||
f2 = vec_perm( f2, f3, storeMask );
|
||||
f3 = vec_perm( f3, f4, storeMask );
|
||||
f4 = vec_perm( f4, f5, storeMask );
|
||||
f5 = vec_perm( f5, f6, storeMask );
|
||||
f6 = vec_perm( f6, f7, storeMask );
|
||||
f7 = vec_perm( f7, f8, storeMask );
|
||||
|
||||
vec_st( st, 0, dest );
|
||||
vec_st( f1, 16, dest );
|
||||
vec_st( f2, 32, dest );
|
||||
vec_st( f3, 48, dest );
|
||||
vec_st( f4, 64, dest );
|
||||
vec_st( f5, 80, dest );
|
||||
vec_st( f6, 96, dest );
|
||||
vec_st( f7, 112, dest );
|
||||
st = f8;
|
||||
|
||||
dest += 32;
|
||||
src += 32;
|
||||
size -= 32;
|
||||
}
|
||||
while( size & ~0x3 )
|
||||
{
|
||||
vFloat result = vec_ctf( vec_subs(vec_ldl(0, src), l1), 16 );
|
||||
result = vec_madd( result, scale, l2 );
|
||||
|
||||
st = vec_perm( st, result, storeMask );
|
||||
vec_st( st, 0, dest );
|
||||
st = result;
|
||||
|
||||
dest += 4;
|
||||
src += 4;
|
||||
size -= 4;
|
||||
}
|
||||
st = vec_perm( st, st, storeMask );
|
||||
int temp = index;
|
||||
while( index < 0 )
|
||||
{
|
||||
vec_ste( st, index, dest );
|
||||
index += 2;
|
||||
}
|
||||
temp >>= 2;
|
||||
dest += temp;
|
||||
src += temp;
|
||||
size -= temp;
|
||||
while( size-- )
|
||||
*dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f;
|
||||
}
|
||||
#elif defined(__SSE2__)
|
||||
#include <xmmintrin.h>
|
||||
// This is portable to other sysems since it uses Intel's intrinsics.
|
||||
@@ -493,180 +204,42 @@ bool Vector::CheckForVector()
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline void Write( T load, int32_t *&dest, const int16_t *&src,
|
||||
unsigned &size, __m128i vol ) __attribute__((always_inline));
|
||||
template<typename T>
|
||||
inline void Write( T load, int32_t *&dest, const int16_t *&src, unsigned &size, __m128i vol )
|
||||
static inline void __attribute__((always_inline)) Write( T load, float *&dest, const float *&src, unsigned &size )
|
||||
{
|
||||
// There are only 8 XMM registers so no 4x unrolling
|
||||
// There are only 8 XMM registers so no 8x unrolling. Let's do 2 though.
|
||||
while( size >= 8 )
|
||||
{
|
||||
__m128i data = load( (__m128i *)src );
|
||||
__m128i hi = _mm_mulhi_epi16( data, vol );
|
||||
__m128i low = _mm_mullo_epi16( data, vol );
|
||||
__m128i result1 = _mm_unpacklo_epi16( low, hi );
|
||||
__m128i result2 = _mm_unpackhi_epi16( low, hi );
|
||||
|
||||
result1 = _mm_add_epi32( result1, *(__m128i *)(dest + 0) );
|
||||
result2 = _mm_add_epi32( result2, *(__m128i *)(dest + 4) );
|
||||
_mm_store_si128( (__m128i *)(dest + 0), result1 );
|
||||
_mm_store_si128( (__m128i *)(dest + 4), result2 );
|
||||
src += 8;
|
||||
dest += 8;
|
||||
size -= 8;
|
||||
}
|
||||
}
|
||||
{
|
||||
__m128 data1 = load( src + 0 );
|
||||
__m128 data2 = load( src + 4 );
|
||||
|
||||
void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, short volume )
|
||||
data1 = _mm_add_ps( data1, *(__m128 *)(dest + 0) );
|
||||
data2 = _mm_add_ps( data2, *(__m128 *)(dest + 4) );
|
||||
_mm_store_ps( dest + 0, data1 );
|
||||
_mm_store_ps( dest + 4, data2 );
|
||||
src += 8;
|
||||
dest += 8;
|
||||
size -= 8;
|
||||
}
|
||||
}
|
||||
|
||||
void Vector::FastSoundWrite( float *dest, const float *src, unsigned size )
|
||||
{
|
||||
while( (intptr_t(dest) & 0xF) && size )
|
||||
{
|
||||
// Misaligned stores are slow.
|
||||
*(dest++) += *(src++) * volume;
|
||||
*(dest++) += *(src++);
|
||||
--size;
|
||||
}
|
||||
|
||||
__m128i vol = _mm_set1_epi16( volume );
|
||||
// Misaligned loads are slower so specialize to aligned loads when possible.
|
||||
if( intptr_t(src) & 0xF )
|
||||
Write( _mm_loadu_si128, dest, src, size, vol );
|
||||
Write( _mm_loadu_ps, dest, src, size );
|
||||
else
|
||||
Write( _mm_load_si128, dest, src, size, vol );
|
||||
Write( _mm_load_ps, dest, src, size );
|
||||
while( size-- )
|
||||
*(dest++) += *(src++) * volume;
|
||||
*(dest++) += *(src++);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline void Read( T load, int16_t *&dest, const int32_t *&src, unsigned &size ) __attribute__((always_inline));
|
||||
template<typename T>
|
||||
static inline void Read( T load, int16_t *&dest, const int32_t *&src, unsigned &size )
|
||||
{
|
||||
__m128i zero = _mm_setzero_si128();
|
||||
while( size >= 8 )
|
||||
{
|
||||
__m128i data1 = load( (__m128i *)(src + 0) );
|
||||
__m128i data2 = load( (__m128i *)(src + 4) );
|
||||
__m128i mask1 = _mm_cmplt_epi32( data1, zero );
|
||||
__m128i mask2 = _mm_cmplt_epi32( data2, zero );
|
||||
__m128i t1 = _mm_srai_epi32( data1, 31 );
|
||||
__m128i t2 = _mm_srai_epi32( data2, 31 );
|
||||
|
||||
// We can't do 32 bit saturating arithmetic but that's unlikely to be a problem
|
||||
data1 = _mm_sub_epi32( _mm_xor_si128(data1, t1), t1 );
|
||||
data2 = _mm_sub_epi32( _mm_xor_si128(data2, t2), t2 );
|
||||
data1 = _mm_srai_epi32( data1, 8 );
|
||||
data2 = _mm_srai_epi32( data2, 8 );
|
||||
mask1 = _mm_and_si128( mask1, data1 ); // destructive logic, we want data1 still
|
||||
mask2 = _mm_and_si128( mask2, data2 ); // destructive logic
|
||||
data1 = _mm_sub_epi32( _mm_sub_epi32(data1, mask1), mask1 );
|
||||
data2 = _mm_sub_epi32( _mm_sub_epi32(data2, mask2), mask2 );
|
||||
data1 = _mm_packs_epi32( data1, data2 );
|
||||
_mm_store_si128( (__m128i *)dest, data1 );
|
||||
src += 8;
|
||||
dest += 8;
|
||||
size -= 8;
|
||||
}
|
||||
if( size )
|
||||
{
|
||||
__m128i data1 = load( (__m128i *)(src + 0) );
|
||||
__m128i data2 = size > 4 ? load( (__m128i *)(src + 4) ) : zero;
|
||||
__m128i mask1 = _mm_cmplt_epi32( data1, zero );
|
||||
__m128i mask2 = _mm_cmplt_epi32( data2, zero );
|
||||
__m128i t1 = _mm_srai_epi32( data1, 31 );
|
||||
__m128i t2 = _mm_srai_epi32( data2, 31 );
|
||||
|
||||
// We can't do 32 bit saturating arithmetic but that's unlikely to be a problem
|
||||
data1 = _mm_sub_epi32( _mm_xor_si128(data1, t1), t1 );
|
||||
data2 = _mm_sub_epi32( _mm_xor_si128(data2, t2), t2 );
|
||||
data1 = _mm_srai_epi32( data1, 8 );
|
||||
data2 = _mm_srai_epi32( data2, 8 );
|
||||
mask1 = _mm_and_si128( mask1, data1 ); // destructive logic, we want data1 still
|
||||
mask2 = _mm_and_si128( mask2, data2 ); // destructive logic
|
||||
data1 = _mm_sub_epi32( _mm_sub_epi32(data1, mask1), mask1 );
|
||||
data2 = _mm_sub_epi32( _mm_sub_epi32(data2, mask2), mask2 );
|
||||
data1 = _mm_packs_epi32( data1, data2 );
|
||||
#define X(x) (-(size >= (x)))
|
||||
data2 = _mm_set_epi8( 0, 0, X(7), X(7), X(6), X(6), X(5), X(5),
|
||||
X(4), X(4), X(3), X(3), X(2), X(2), -1, -1 );
|
||||
#undef X
|
||||
_mm_maskmoveu_si128( data1, data2, (char *)dest );
|
||||
}
|
||||
}
|
||||
|
||||
void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size )
|
||||
{
|
||||
while( (intptr_t(dest) & 0xF) && size )
|
||||
{
|
||||
// Misaligned stores are very slow.
|
||||
*dest++ = max( -32768, min(*src++>>8, 32767) );
|
||||
--size;
|
||||
}
|
||||
// Specialize loads.
|
||||
if( intptr_t(src) & 0xF )
|
||||
Read( _mm_loadu_si128, dest, src, size );
|
||||
else
|
||||
Read( _mm_load_si128, dest, src, size );
|
||||
while( size-- )
|
||||
*dest++ = max( -32768, min(*src++>>8, 32767) );
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline void Read( T load, float *&dest, const int32_t *&src, unsigned &size ) __attribute__((always_inline));
|
||||
template<typename T>
|
||||
static inline void Read( T load, float *&dest, const int32_t *&src, unsigned &size )
|
||||
{
|
||||
/* m = -32768; M = 32767
|
||||
* (x-2^8*m)(1-(-1))/(2^8*M-2^8*m)+(-1)
|
||||
* (x-2^8*m)/(2^7*(M-m))+(-1)
|
||||
* l1 = 2^8*m = -8388608
|
||||
* scale = 1/(2^7*(M-m)) = 0.00000011921110856794
|
||||
* l2 = -1 */
|
||||
__m128 scale = _mm_set1_ps( 0.00000011921110856794f );
|
||||
__m128i l1 = _mm_set1_epi32( -8388608 );
|
||||
__m128 l2 = _mm_set1_ps( -1.0f );
|
||||
|
||||
while( size >= 4 )
|
||||
{
|
||||
__m128i data = _mm_sub_epi32( load((__m128i *)src), l1 );
|
||||
__m128 result = _mm_cvtepi32_ps( data );
|
||||
|
||||
result = _mm_add_ps( _mm_mul_ps(result, scale), l2 );
|
||||
_mm_store_ps( dest, result );
|
||||
src += 4;
|
||||
dest += 4;
|
||||
size -= 4;
|
||||
}
|
||||
if( size )
|
||||
{
|
||||
#define X(x) (-(size >= (x)))
|
||||
__m128i storeMask = _mm_set_epi8( 0, 0, 0, 0, X(3), X(3), X(3), X(3),
|
||||
X(2), X(2), X(2), X(2), -1, -1, -1, -1 );
|
||||
#undef X
|
||||
__m128i data = _mm_sub_epi32( load((__m128i *)src), l1 );
|
||||
__m128 result = _mm_cvtepi32_ps( data );
|
||||
|
||||
result = _mm_add_ps( _mm_mul_ps(result, scale), l2 );
|
||||
// This might not be valid.
|
||||
_mm_maskmoveu_si128( (__m128i)result, storeMask, (char *)dest );
|
||||
}
|
||||
}
|
||||
|
||||
void Vector::FastSoundRead( float *dest, const int32_t *src, unsigned size )
|
||||
{
|
||||
while( (intptr_t(dest) & 0xF) && size )
|
||||
{
|
||||
// Misaligned stores are very slow.
|
||||
*dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f;
|
||||
--size;
|
||||
}
|
||||
// Specialize loads.
|
||||
if( intptr_t(src) & 0xF )
|
||||
Read( _mm_loadu_si128, dest, src, size );
|
||||
else
|
||||
Read( _mm_load_si128, dest, src, size );
|
||||
while( size-- )
|
||||
*dest++ = float( *src++ + 32768*256 ) * 1.1921110856794079500e-7f - 1.0f;;
|
||||
}
|
||||
#else
|
||||
#error huh?
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user