RageSound_ -> RageSoundDriver_

This commit is contained in:
Glenn Maynard
2006-12-07 02:16:51 +00:00
parent 0e8b6ed2e8
commit f4c7193c70
21 changed files with 152 additions and 152 deletions
@@ -37,13 +37,13 @@ static RString wo_ssprintf( MMRESULT err, const char *szFmt, ...)
return s += ssprintf( "(%s)", szBuf );
}
int RageSound_WaveOut::MixerThread_start( void *p )
int RageSoundDriver_WaveOut::MixerThread_start( void *p )
{
((RageSound_WaveOut *) p)->MixerThread();
((RageSoundDriver_WaveOut *) p)->MixerThread();
return 0;
}
void RageSound_WaveOut::MixerThread()
void RageSoundDriver_WaveOut::MixerThread()
{
if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") );
@@ -59,7 +59,7 @@ void RageSound_WaveOut::MixerThread()
waveOutReset( m_hWaveOut );
}
bool RageSound_WaveOut::GetData()
bool RageSoundDriver_WaveOut::GetData()
{
/* Look for a free buffer. */
int b;
@@ -82,13 +82,13 @@ bool RageSound_WaveOut::GetData()
return true;
}
void RageSound_WaveOut::SetupDecodingThread()
void RageSoundDriver_WaveOut::SetupDecodingThread()
{
if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) )
LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") );
}
int64_t RageSound_WaveOut::GetPosition( const RageSoundBase *pSound ) const
int64_t RageSoundDriver_WaveOut::GetPosition( const RageSoundBase *pSound ) const
{
MMTIME tm;
tm.wType = TIME_SAMPLES;
@@ -99,7 +99,7 @@ int64_t RageSound_WaveOut::GetPosition( const RageSoundBase *pSound ) const
return tm.u.sample;
}
RageSound_WaveOut::RageSound_WaveOut()
RageSoundDriver_WaveOut::RageSoundDriver_WaveOut()
{
m_bShutdown = false;
m_iLastCursorPos = 0;
@@ -109,7 +109,7 @@ RageSound_WaveOut::RageSound_WaveOut()
m_hWaveOut = NULL;
}
RString RageSound_WaveOut::Init()
RString RageSoundDriver_WaveOut::Init()
{
m_iSampleRate = PREFSMAN->m_iSoundPreferredSampleRate;
if( m_iSampleRate == 0 )
@@ -152,7 +152,7 @@ RString RageSound_WaveOut::Init()
return RString();
}
RageSound_WaveOut::~RageSound_WaveOut()
RageSoundDriver_WaveOut::~RageSoundDriver_WaveOut()
{
/* Signal the mixing thread to quit. */
if( MixingThread.IsCreated() )
@@ -178,7 +178,7 @@ RageSound_WaveOut::~RageSound_WaveOut()
CloseHandle( m_hSoundEvent );
}
float RageSound_WaveOut::GetPlayLatency() const
float RageSoundDriver_WaveOut::GetPlayLatency() const
{
/* If we have a 1000-byte buffer, and we fill 100 bytes at a time, we
* almost always have between 900 and 1000 bytes filled; on average, 950. */