From f4bdf5671e8cd0d047481c3dfa4c2b33d4bd168b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 21 Nov 2006 18:27:12 +0000 Subject: [PATCH] cleanup --- stepmania/src/GameSoundManager.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/stepmania/src/GameSoundManager.cpp b/stepmania/src/GameSoundManager.cpp index b4cc047083..5941e532c5 100644 --- a/stepmania/src/GameSoundManager.cpp +++ b/stepmania/src/GameSoundManager.cpp @@ -80,10 +80,10 @@ vector g_SoundsToPlayOnceFromAnnouncer; struct MusicToPlay { - RString m_sFile, timing_file; + RString m_sFile, m_sTimingFile; bool HasTiming; - TimingData timing_data; - NoteData lights_data; + TimingData m_TimingData; + NoteData m_LightsData; bool bForceLoop; float fStartSecond, fLengthSeconds, fFadeLengthSeconds; bool bAlignBeat; @@ -134,26 +134,26 @@ static void StartMusic( MusicToPlay &ToPlay ) NewMusic->m_Lights = g_Playing->m_Lights; /* See if we can find timing data, if it's not already loaded. */ - if( !ToPlay.HasTiming && IsAFile(ToPlay.timing_file) ) + if( !ToPlay.HasTiming && IsAFile(ToPlay.m_sTimingFile) ) { - LOG->Trace("Found '%s'", ToPlay.timing_file.c_str()); + LOG->Trace( "Found '%s'", ToPlay.m_sTimingFile.c_str() ); Song song; SMLoader sml; - if( sml.LoadFromSMFile( ToPlay.timing_file, song ) ) + if( sml.LoadFromSMFile( ToPlay.m_sTimingFile, song ) ) { ToPlay.HasTiming = true; - ToPlay.timing_data = song.m_Timing; + ToPlay.m_TimingData = song.m_Timing; // get cabinet lights if any Steps *pStepsCabinetLights = SongUtil::GetOneSteps( &song, STEPS_TYPE_LIGHTS_CABINET ); if( pStepsCabinetLights ) - pStepsCabinetLights->GetNoteData( ToPlay.lights_data ); + pStepsCabinetLights->GetNoteData( ToPlay.m_LightsData ); } } if( ToPlay.HasTiming ) { - NewMusic->m_NewTiming = ToPlay.timing_data; - NewMusic->m_Lights = ToPlay.lights_data; + NewMusic->m_NewTiming = ToPlay.m_TimingData; + NewMusic->m_Lights = ToPlay.m_LightsData; } if( ToPlay.bAlignBeat && ToPlay.HasTiming && ToPlay.bForceLoop && ToPlay.fLengthSeconds != -1 ) @@ -232,7 +232,7 @@ static void StartMusic( MusicToPlay &ToPlay ) { NewMusic->m_bHasTiming = ToPlay.HasTiming; if( ToPlay.HasTiming ) - NewMusic->m_NewTiming = ToPlay.timing_data; + NewMusic->m_NewTiming = ToPlay.m_TimingData; NewMusic->m_bTimingDelayed = true; // NewMusic->m_Music->Load( ToPlay.m_sFile, false ); @@ -644,12 +644,12 @@ void GameSoundManager::PlayMusic( if( pTiming ) { ToPlay.HasTiming = true; - ToPlay.timing_data = *pTiming; + ToPlay.m_TimingData = *pTiming; } else { /* If no timing file was specified, look for one in the same place as the music file. */ - ToPlay.timing_file = SetExtension( sFile, "sm" ); + ToPlay.m_sTimingFile = SetExtension( sFile, "sm" ); } ToPlay.bForceLoop = bForceLoop;