diff --git a/Themes/default/BGAnimations/ScreenGameplay ready/default.lua b/Themes/default/BGAnimations/ScreenGameplay ready/default.lua index 49afb3c004..319f417f2d 100644 --- a/Themes/default/BGAnimations/ScreenGameplay ready/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay ready/default.lua @@ -1,4 +1,4 @@ return LoadActor("ready") .. { - InitCommand=cmd(Center); - OnCommand=cmd(zoom,1.3;diffusealpha,0;bounceend,0.25;zoom,1;diffusealpha,1;linear,0.15;glow,BoostColor(Color("Orange"),1.75);decelerate,0.3;glow,1,1,1,0;sleep,1-0.45;linear,0.25;diffusealpha,0;); + InitCommand=cmd(Center;draworder,105); + StartTransitioningCommand=cmd(zoom,1.3;diffusealpha,0;bounceend,0.25;zoom,1;diffusealpha,1;linear,0.15;glow,BoostColor(Color("Orange"),1.75);decelerate,0.3;glow,1,1,1,0;sleep,1-0.45;linear,0.25;diffusealpha,0;); }; \ No newline at end of file diff --git a/Themes/default/BGAnimations/ScreenGameplay ready/ready.png b/Themes/default/BGAnimations/ScreenGameplay ready/ready.png index cb48b43b74..2bbc2d20ec 100644 Binary files a/Themes/default/BGAnimations/ScreenGameplay ready/ready.png and b/Themes/default/BGAnimations/ScreenGameplay ready/ready.png differ diff --git a/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua b/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua index db91ea8df7..8ce5a2c9b1 100644 --- a/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay underlay/default.lua @@ -1,4 +1,5 @@ local t = Def.ActorFrame{ + LoadActor("danger"); LoadActor("ScreenFilter"); }; diff --git a/_assets/Themes/default/~res/ScreenGameplay ready.psd b/_assets/Themes/default/~res/ScreenGameplay ready.psd index f1a2725bc6..61d38d4755 100644 Binary files a/_assets/Themes/default/~res/ScreenGameplay ready.psd and b/_assets/Themes/default/~res/ScreenGameplay ready.psd differ