add binding for MultiPlayerToString
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@@ -58,6 +58,7 @@ static const char *MultiPlayerNames[] = {
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};
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XToString( MultiPlayer, NUM_MultiPlayer );
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XToLocalizedString( MultiPlayer );
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LuaFunction( MultiPlayerToString, MultiPlayerToString((MultiPlayer) IArg(1)) );
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LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString((MultiPlayer) IArg(1)) );
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