simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+3 -6
View File
@@ -217,8 +217,6 @@ void StatsManager::CommitStatsToProfiles()
class LunaStatsManager: public Luna<StatsManager>
{
public:
LunaStatsManager() { LUA->Register( Register ); }
static int GetCurStageStats( T* p, lua_State *L ) { p->m_CurStageStats.PushSelf(L); return 1; }
static int GetAccumPlayedStageStats( T* p, lua_State *L ) { p->GetAccumPlayedStageStats().PushSelf(L); return 1; }
static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
@@ -256,9 +254,10 @@ public:
return 1;
}
static void Register(lua_State *L)
LunaStatsManager()
{
LUA->Register( Register );
ADD_METHOD( GetCurStageStats );
ADD_METHOD( GetAccumPlayedStageStats );
ADD_METHOD( Reset );
@@ -266,8 +265,6 @@ public:
ADD_METHOD( GetStagesPlayed );
ADD_METHOD( GetBestGrade );
ADD_METHOD( GetWorstGrade );
Luna<T>::Register( L );
}
};