simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+4 -5
View File
@@ -901,8 +901,6 @@ void Sprite::AddImageCoords( float fX, float fY )
class LunaSprite: public Luna<Sprite>
{
public:
LunaSprite() { LUA->Register( Register ); }
static int Load( T* p, lua_State *L )
{
RageTextureID ID( SArg(1) );
@@ -941,7 +939,10 @@ public:
return 1;
}
static void Register(lua_State *L) {
LunaSprite()
{
LUA->Register( Register );
ADD_METHOD( Load );
ADD_METHOD( LoadBanner );
ADD_METHOD( LoadBackground );
@@ -953,8 +954,6 @@ public:
ADD_METHOD( setstate );
ADD_METHOD( GetAnimationLengthSeconds );
ADD_METHOD( GetTexture );
Luna<T>::Register( L );
}
};