simpler Lua boilerplate
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@@ -901,8 +901,6 @@ void Sprite::AddImageCoords( float fX, float fY )
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class LunaSprite: public Luna<Sprite>
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{
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public:
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LunaSprite() { LUA->Register( Register ); }
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static int Load( T* p, lua_State *L )
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{
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RageTextureID ID( SArg(1) );
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@@ -941,7 +939,10 @@ public:
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return 1;
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}
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static void Register(lua_State *L) {
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LunaSprite()
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{
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LUA->Register( Register );
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ADD_METHOD( Load );
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ADD_METHOD( LoadBanner );
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ADD_METHOD( LoadBackground );
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@@ -953,8 +954,6 @@ public:
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ADD_METHOD( setstate );
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ADD_METHOD( GetAnimationLengthSeconds );
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ADD_METHOD( GetTexture );
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Luna<T>::Register( L );
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}
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};
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