simpler Lua boilerplate
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@@ -926,8 +926,6 @@ void ScreenManager::PlaySharedBackgroundOffCommand()
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class LunaScreenManager: public Luna<ScreenManager>
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{
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public:
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LunaScreenManager() { LUA->Register( Register ); }
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// Note: PrepareScreen binding is not allowed; loading data inside
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// Lua causes the Lua lock to be held for the duration of the load,
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// which blocks concurrent rendering
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@@ -945,15 +943,15 @@ public:
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static int ConcurrentlyPrepareScreen( T* p, lua_State *L ) { p->ConcurrentlyPrepareScreen( SArg(1) ); return 0; }
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static int ScreenIsPrepped( T* p, lua_State *L ) { lua_pushboolean( L, ScreenManagerUtil::ScreenIsPrepped( SArg(1) ) ); return 1; }
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static void Register(lua_State *L)
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LunaScreenManager()
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{
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LUA->Register( Register );
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ADD_METHOD( SetNewScreen );
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ADD_METHOD( GetTopScreen );
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ADD_METHOD( SystemMessage );
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ADD_METHOD( ConcurrentlyPrepareScreen );
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ADD_METHOD( ScreenIsPrepped );
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Luna<T>::Register( L );
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}
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};
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