simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+3 -5
View File
@@ -926,8 +926,6 @@ void ScreenManager::PlaySharedBackgroundOffCommand()
class LunaScreenManager: public Luna<ScreenManager>
{
public:
LunaScreenManager() { LUA->Register( Register ); }
// Note: PrepareScreen binding is not allowed; loading data inside
// Lua causes the Lua lock to be held for the duration of the load,
// which blocks concurrent rendering
@@ -945,15 +943,15 @@ public:
static int ConcurrentlyPrepareScreen( T* p, lua_State *L ) { p->ConcurrentlyPrepareScreen( SArg(1) ); return 0; }
static int ScreenIsPrepped( T* p, lua_State *L ) { lua_pushboolean( L, ScreenManagerUtil::ScreenIsPrepped( SArg(1) ) ); return 1; }
static void Register(lua_State *L)
LunaScreenManager()
{
LUA->Register( Register );
ADD_METHOD( SetNewScreen );
ADD_METHOD( GetTopScreen );
ADD_METHOD( SystemMessage );
ADD_METHOD( ConcurrentlyPrepareScreen );
ADD_METHOD( ScreenIsPrepped );
Luna<T>::Register( L );
}
};